Hi, did you fixed it?
hi where is the location for changing the item drop marker to bag prop?
Hello, I have a problem with QBcore framework, basically i cant search or rob any players. Does anyone have a solution?
You net to set it in config
how can I put that when you throw an item it never disappears even after reboot?
Can someone help me put the weapon wheel back in because it would be better to work with it in some interfaces
Many thanks to MeronStudioTV
You can also reach us on discord under #ms_community_management
You know that yor thanking yourself in the original message and nobody could contact you becaues theres no discord linked lol
I managed to write a sync for weapons and inventory, so you can use the weapon wheel together with the hotbar and all ox_inventory fucntions. I can provide you with a github link and support to it, just write me a DM.
Is there the possibility to implement a marker that shows up if you want to give a item to an specific player?
Like i want to give player x an item, i pull the item to the give button and after that a marker shows up who i can choose a player to give the item
Hello,
I’m looking to create a container in ox_inventory with some items already inside.
ex: The player buys a pack of drinks and there are 6 cans inside.
I’ve created the items and the container with its whitelist and blacklist but I can’t see how to add the items directly.
If anyone knows how to do this, I’d love to hear from you
Would this work? { name = ‘Money’, amount = ‘80’ price = 100, currency = ‘black_money’ },
I want to buy 80 Money with 100 Black Money…
Does this also work on old esx version? (esx 1.1.0)
Hello! How can i add blacklisted item to stash?!
local hookId = exports.ox_inventory:registerHook('swapItems', function(payload)
print(json.encode(payload, { indent = true }))
return false
end, {
print = true,
itemFilter = {
money = true,
},
inventoryFilter = {
'^glove[%w]+',
'^trunk[%w]+',
}
})
So with the trunk and the glovebox working good! But when i add typeFilter
its didnt work!
you can not perform this action
What is the solution to this problem?
Is there a way to use the vmenu to spawn weapons with the ox inventory script?
You have to edit the vMenu source code
is there a way in the weapons.lua to restrict certain weapons to a job like police for example?
You can control the economy (gun selling/giving) trough shops.lua
Thanks for the response! We have that already setup, but I want to make it so that if a criminal were to pick up the gun, they could not physically use the weapon without the police job.