2025/12/07 Update
Bug Fixes:
- [creator&races] Fixed a rare issue where failed to set player coords at the specified height when creating / respawning / transforming / warping / teleporting
- [creator&races] Fixed a rare issue where model is not a vehicle when creating vehicle
Edited (2025/12/07 Update 2):
- [custom_creator] Cleaned up the code of some global variables
- [custom_creator] Modified ExportFileToWebhook function according to new Discord API
Great new features. Btw, for random checkpoints, are there currently repeat vehicles?
Right now each checkpoint uses its own random settings, and there’s no global setting enabled, so vehicles can repeat. But since it also has to work with the multiplayer creator, I can add a small patch in the future to keep track of which vehicles have already been rolled.
Given that many people are not proficient in using Python, I have developed a small browser tool that some may find interesting. After concluding the AB test, I will release the tool in GitHub. The source code is quite simple, and you can even have AI assist you in writing one xD.
3 Likes
That’s pretty neat. Thanks
2026/02/03 Update
New Features:
- [creator&races] Added support for dynamic loading and unloading of props — you can now import or create tracks with an effectively unlimited number of props
Note: there is a limit of 300 props in my code per 100×100 cell block. And due to XYZ boundary, the practical maximum is approximately 30,720,000 props
Optimizations:
- [creator&races] Enhanced data loading prompts
- [creator&races] Improved model dimensions caching
- [custom_races] Improved the initial opening of the track menu
Bug Fixes:
- [custom_creator] Fixed a rare issue where the session was not reset after all players dropped in a multiplayer session
- [custom_races] Fixed an issue where accepting and joining an invitation from an empty invitation list caused the NUI focus to disappear
- [custom_races] Fixed an issue where the creation of secondary checkpoint blip
1 Like