[FREE] IronSystems Admin System | Modern NUI | Offline Player Management | Live Map

Advanced Admin System & NUI Panel

A feature-rich admin system built for modern FiveM servers. Designed with a fast, responsive NUI, it combines advanced moderation tools, offline player management, automatic framework and inventory detection, and a powerful permission system in one complete solution.

The admin system natively supports both English and German and works seamlessly across multiple frameworks.
For offline features such as player management, inventory access, and database operations, oxmysql is required.

Tebex: https://ironsystems.tebex.io
Discord: IronSystems | Development


Images



Features

  • Modern NUI Interface – Responsive UI with customizable color themes, server branding, and built-in dark mode.
  • Multi-Framework Support – Native support for ESX, QBCore, QBox, ND-Core, and Standalone with automatic framework detection.
  • Automatic Inventory Integration – Detects ox_inventory, qb-inventory, and esx_inventory (including esx_addoninventory stashes) automatically. Custom inventory providers can be integrated via exports.
  • Advanced Permission System – Flexible node-based permissions with wildcards, explicit deny rules, role inheritance, and native FiveM ACE integration.
  • Offline Player Management – Manage offline inventories, edit cash, bank and black money, issue bans, warnings, and kicks, update names and ranks, and park player-owned vehicles.
  • Vehicle Management – Spawn, delete, repair, refuel, flip, fully upgrade vehicles, transfer ownership, inspect glovebox and trunk inventories, and generate custom license plates.
  • Live Minimap – Track players in real time on an interactive GTA V map with zoom controls and live status indicators.
  • Global Inventory & Item Purge – Search and inspect items across online players, offline accounts, and stashes with powerful server-wide search and purge tools.
  • Admin Duty & Uniforms – Configurable duty requirements, permission-based duty bypass, and automatic admin uniform handling.
  • Admin Jail – Built-in jail system with routing buckets, area enforcement, and automatic release handling.
  • Ticket & Report System – Integrated player support with ticket claiming and quick moderation actions.
  • Discord Webhooks – Detailed audit logging for moderation, players, vehicles, inventory, world actions, and system events with optional role mentions.

Resource Information

Code Accessibility Partially accessible (compiled UI, partially open-source Lua)
Subscription No
Approximate Lines of Code 48,000+
Requirements oxmysql (required for offline features, inventory access, and database operations)
Support Yes

Feedback

Feedback, bug reports, and feature suggestions are always appreciated.

If you have any questions, encounter an issue, or would like to suggest a new feature, feel free to leave a reply below or join our Discord community.

5 Likes

Hey, what do you think about the script? Any suggestions?

1 Like

Hey man!, what’s up, is there any kind of open source to the commands or permissions itself?, i run a own permission system, and i need in fact to be able to implement that permissions instead

Hey, thanks for contacting us - would you maybe mind just opening a ticket on our support server, then we can look into finding a working solution for you!

Update Released

We’ve just released a new update with the following changes:

  • You can now replace the default ACE permission system with a custom permission system.
  • Reworked the inventory system to support item drops.
  • Fixed an issue where the ban card was not showing correctly.
  • Various smaller bug fixes and improvements.

Admin Permissions

Don’t forget to grant yourself the required permissions to access the admin system using /admin:

add_ace group.owner adminmenu.owner allow
add_principal identifier.license:... group.owner

Be sure to replace ... with your actual license identifier.

IronSystems Admin is really good! Had a few Admin systems but they didn’t work at all.
Had one problem with the sql but Iron helped me alot on his Discord! Would recommend it <3

2 Likes

Hey, thanks for your message!

Update Released

We’ve just released a new update with the following changes:

  • Configurable Map Marker Colors: Player marker colors on the live map can now be fully customized via Config.Map.markerColors in config.lua (for self, roles, jobs, and defaults).
  • Reworked Map Controls & Layout: Cleaned up the top-right map navigation toolbar with vertical zoom controls, style switchers, and relocated status badges to prevent UI overlap.
  • Enhanced Custom Icon System: Reworked icon handling to directly load custom SVGs and PNGs from build/icons/ with automatic color adaptation.
  • Code Modernization & Cleanups: Removed legacy properties, obsolete types, and hardcoded fallbacks across the frontend and backend.
  • Various smaller UI improvements, marker sizing refinements, and bug fixes.

Update Released

We’ve just released a new update with the following changes:

  • Modular Vehicle & Garage Providers: Refactored vehicle and garage backends into an open modular architecture with zero-config auto-detection and built-in support for all popular garage scripts (jg-advancedgarages, cd_garage, okokGarage, qs-advancedgarages, rcore_garages, loaf_garage, esx_garage, qb-garages).
  • Give Vehicle UI & Smart Distance: Refined the modal with pixel-perfect alignment and a context-aware distance toggle (Player / Self) directly inside the garage dropdown.
  • Garage & Target Fixes: Resolved database parking columns, model hash handling, and online/offline target resolution.
  • Configurable Fuel Integration: Moved fuel handling to client/integrations.lua (ox_fuel, LegacyFuel, cdn-fuel) and fixed FiveM state bag console warnings.
  • Various code modernizations, performance cleanups, and stability fixes.

Update Released

We’ve just released a new update with the following changes:

  • Full Ultrawide & 4K Display Support: The entire administration panel, top navigation, and popups now seamlessly adapt to high-resolution monitors, including Ultrawide (21:9 / 32:9) and 4K displays, ensuring optimal proportions and screen space utilization.
  • Crystal-Clear Text & Icon Clarity: Enhanced visual fidelity across all interfaces, completely eliminating blurriness for perfectly sharp text, badges, and vector icons on any screen resolution.
  • Refined Popups & Dialogs: Redesigned all sanction windows, player history views, and inventory editors with improved layout spacing, better readability, and smart height management to prevent vertical content clipping.
  • Player Support & Ticket Interface Polish: Enlarged and optimized the player support menu with smoother transitions, enhanced chat readability, and more comfortable message spacing.
  • Various UI modernizations, performance cleanups, and stability fixes.