[Free] RPEmotes

Hey Translators

we currently still require translations for the following config texts:

['useleafblower'] = "Press ~y~G~w~ to use the leaf blower.", -- TODO translate

languages:

  • Czech
  • Swedish
  • Spanish
  • Dutch
  • Brazilian Portuguese
  • Italian
  • Danish
1 Like

i try this with 2699 but nothing happens. Resource started but dont work no emotes not ragdoll nothing. its abit strange. i used before the old dpemotes. i use esx

Has nothing to do with gamebuild. No idea why the old one would work and this doesn’t, however as of right now, we have not implemented anything for ESX, only QBCore.

Please make sure you’re following simple installation instructions and haven’t messed anything up on your end.

VERSION 2.2.5 IS NOW AVAILABLE :partying_face:

/e guitarsit

/e uwu

Currently set to EmoteMoving = true, set this to false if you prefer to use it as a static pose, how it was intended.

/e relax

Arms behind head, legs out, perfect for beaches, grass, etc

/e relax2 - Use on a bed, or a couch

relax2 has been optimized for prop_couch_lg_05. All the couches in game have sink physics similar to sand sink effect. Although with couches, especially this and other small ones, the physic seems to only apply to a specific area. If it happens, simply move the character a bit. You can refer to the screenshots to see how to properly place the character to avoid sinking, make sure the fingers are positioned directly upside the armrest!

All animations, poses and emotes that come with this menu are to be used with this menu ONLY.

1 Like

Yes, however that would just get abused; I am not a fan of people running around requesting Shared Emotes and having the other players unwillingly engaging in animations, especially if AdultEmotesDisabled is set to false.

It is set up to ask for consent, for a very specific reason.

I will not be assisting in the removal of that.

1 Like

VERSION 2.2.6 IS NOW AVAILABLE :partying_face: :call_me_hand:

  • Fixed '/e eat' coordinates and animation to be the same as '/e burger' which is literally the same animation but for whatever reason, QBCore users use /e eat so at least now it is fixed

IDK about you but when I eat a burger I don’t shove it into my nostrils xD

Before:

After:

  • Added lollipop props courtesy of and with permission from @Natty3d

EATING SPIN LOLLIPOPS:

/e lollipop1 - Lollipop Spiral Red
/e lollipop1b - Lollipop Spiral Pink
/e lollipop1c - Lollipop Spiral Green
/e lollipop1d - Lollipop Spiral Blue
/e lollipop1e - Lollipop Spiral Yellow
/e lollipop1f - Lollipop Spiral Purple

HOLDING SPIRAL LOLLIPOPS:

/e lollipop2a - Lollipop Spin Red
/e lollipop2b - Lollipop Spin Yellow And Pink
/e lollipop2c - Lollipop Spin Yellow And Green
/e lollipop2d - Lollipop Spin Yellow And White

LOLLIPOP SUCK

/e lollipop3a

You can do whatever you have to make these work with your qbcore hunger / thirst whatever, IDK how that stuff works but yeah shrugs

There are 5 small lollipop props, however since they are inside the ped’s mouth, you can’t exactly see them, so I have only configured one of them in the coding for now, which is a pink one; all the others seem to have quite weird colours, no offense to natty lol

  • Added food props courtesy of and with permission from @BzZzi

/e donut2 - Chocolate
/e donut3 - Raspberry

/e croissant

You can download the items.sql file from BzZzi’s Offical Release

2 Likes

Hello, the sql bind doesn’t work for me… When i want to bind an emote with /emotebind the emote not enter in my database. Do you have a solution ?

I have not touched anything to do with SQL or QBCore in 2.2.6, 2.2.5, or any of the minor updates before hand.

You need to make sure that you are using the recommended dependency for SQL stuff which in the case of my version of dpemotes, is oxmysql and you need to go into the fxmanifest and remove the comments, and in the config you’ll need to enable it.

in regards to people coming to me and saying "this use to work now it doesn’t:

There is nothing saving any of your preferences; Each update you will have to reconfigure your preferences such as keybind, language, ragdoll on or off, AdultEmotesDisabled true or false, etc etc.

If I did not touch anything, how is it my fault that it “use to work now doesn’t”?

The server stopped synchronizing the position of the players in the animation.
If you turn on the animation and move through F2(noclip in vMenu), then you will immediately move, and everyone will stay in place. No other such problem has been observed.

What could I do with the server that this is happening now?
Everything is fine with dpemotes, because everything is fine on the local and on the tests.
Who knows the solution?

Haven’t done anything to shared emotes, if that’s what you’re referring to. Sounds like something you need to look into as perhaps you messed with a file.

Yet another minor update, no version change :newspaper2: :underage:

Updated the credits to include those who were previously missing from the menu.

  • /e newspaper

  • /e newspaper2

  • /e newspaper3

  • /e pornmag

  • /e pornmag2

  • /e pornmag3

  • /e pornmag4

  • /e pornmag5

  • /e pornmag6

  • /e pornmag7

All pornmag emotes have been configured as AdultAnimation = true and will be inaccessible when the server owner / dev sets the AdultEmotesDisabled option in the config.lua file, to true.

3 Likes

Troubleshooting

If something suddenly stopped working, it’s because you lazily attempted to add the new files to your server but not completely because you were afraid of losing all of your code etc;

back your current files up and do a clean install of DpEmotes. You should be adding all of your animations to the AnimationListCustom.lua file so that they don’t get overwritten.

You may also have some conflicts with dpemotes, that causes these issues for you and not others; You may have to look over your server so that you do not have qb-emotes left in there. I don’t believe it’s needed anymore.

You may also have to take a look in your settings in the config of dpemotes; after this, you have to redownload for a fresh install, fix the fxmanifest and config to your own preferences, then restart the server and test it again.

Kick back and relax with DpEmotes’ new additions! Shove our meat down your throat and grab a couple of big red orbs :smirk:

Available now.

/e apple 🍎
/e taco 🌮
/e hotdog 🌭

1 Like

Thanks for your work, there seem to be a problem with the anim apple, the menu close and can’t be reopen and the prop doesn’t seem to show

Do a fresh install then report back to me :thinking:

i’ve done that, and the problem seem to persist, i think the problem is on my side then, i’ll try ti fix it, thanks for your reply

Please stop asking me the same FAQ.

QBCore :gear:

QBCore integration to match their fork of the original dpemotes

  • Config option which supports the QB Framework in their fork of dpemotes

If you’re using qb-core, you can now set Framework = "qb-core" in the config file, otherwise leave it as false.

Config.lua:

Is your DLC enabled to use the MP Security props?

Apple is a base game prop, should work.

so ive been trying to add a pickbutt emote. with mp_player_int_upperarse_pick what am i doing wrong lol