[FREE][ESX][QB] Wasabi's Player Owned Shops [Ox Inventory]

Has this been fixed so that it works properly or what?

there is an serious issue with the script. anyone with any jobs higher position can access the boss menu. not only the player with the boss rank of that specified job. this need to be fixed asap please

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Nice Script :+1:

Suggestion: OX Target System

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Hi Team,

there is a serious issue with the script. If someone buys more than one piece of the items, it will substract the price correctly from the player BUT the society only gets the amount for one piece.

Example: Player buys 2 Water (50$ each) than player pays 100 $. Society only gets 50$!

This can be fixed by editing server.lua, line 62

--AddMoney(metadata.shopData.shop, metadata.shopData.price)
price = payload.count * metadata.shopData.price
AddMoney(metadata.shopData.shop, price)
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Prompt me that I cannot access this inventory

any updates?

can i use lj-inventory or ps-inventory

This looks so sleek, and the waiting for qbcore / qbx edtion is just endless, but its because I want it so much :slight_smile: You are a wonderful contributor to the community ! <3

it now allows for qb also

it supports the qbcore now

can you add an option when items are in the shop the degrade get paused for that time?

Menu boss don’t open in me,maybe need some SQL file or something else?
Please help

There is a problem, if for example you sell 10 pieces of a product for $100, then when you buy 10 pieces, $100 will be credited to the budget, not $1000.

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Hello, anyone have with qs-inventory ?

@T0NYM0TANA Here is the fix:

and @Jack_Pepper youre legend, i couldnt fix this and when i find that you posted this here i was so happy so thank you so much :smiley:

Suggestion: Add OX Target System and QB Target also.

1 Like

yup please+

Yes, I already saw this solution and corrected it, thanks

can anyone help me set this up? discord is alex_gtav

replace this

stashItems[#stashItems + 1] = { name = v2.name, metadata = v2.metadata, count = v2.count, price = (v2.metadata.shopData.price or 0) }

into this

if v2.metadata.shopData then
stashItems[#stashItems + 1] = { name = v2.name, metadata = v2.metadata, count = v2.count, price = (v2.metadata.shopData.price or 0) }
end

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