Inspired from the GTA Online cargo deliveries which use the flatbed and the duneloader. Random vehicle type, route and payout all configurable from sv_routes.lua. GTA scaleforms and drop off draw marker for nostalgic reasons. Utilizing ox lib throughout.
There is an event handler called ‘randol_cargo:handleVehicleKeys’ for each framework in the bridge. You’ll have to fill that in to fit your keys system.
Would it be possible to have this where you could have multiple points to start, each with a delivery location in that area of the map (possibly with multiple delivery points where it will randomly choose one). Just thinking for smaller servers that use AOPs, it would be nice to have job options in each area. So many jobs are not practicle for smaller servers like that as they require players to go outside the AOP to do the job.