Okay, i changed it like shown in ther picture, now the information works perfect.
I lowered it
- Only set the coords at “z” -1.0, then its even to the ground.
--lib.showTextUI('Airdrop wird abgeworfen. Fahre zum Abwurfpunkt.')
wayp = AddBlipForCoord(dropLocation.x, dropLocation.y, dropLocation.z)
SetBlipRoute(wayp, true)
SetBlipRouteColour(wayp, 66)
SetBlipAlpha(blip, 0)
local _, z = GetGroundZFor_3dCoord(dropLocation.x, dropLocation.y, dropLocation.z, 0)
UseParticleFxAssetNextCall('core')
if z == 0.0 then
z = dropLocation.z
end
local size = 1.0
smoke = StartParticleFxLoopedAtCoord('exp_grd_flare', vector3(dropLocation.x, dropLocation.y, z-1.0), 0.0, 0.0, 0.0, size, false, false, false, false)
SetParticleFxLoopedAlpha(smoke, 0.8)
CreateThread(function()
while currentDrop do
local playerCoords = GetEntityCoords(PlayerPedId())
local distance = #(playerCoords - dropLocation)
if distance < Config.DropRadius then
TriggerServerEvent('blackmarket:spawnAirdrop', dropLocation)
break
end
Wait(1000)
end
end)
end)
1 Like