[Free]Damage Numbers hitinfo

7月12日


A lightweight, free combat information enhancement script for FiveM servers, featuring dynamic floating damage text, a customizable killfeed UI, and a detailed combat log panel with body part hit analytics.
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:glowing_star: Features

:collision: Dynamic Floating Damage Text

Real-time 3D floating damage numbers and hit icons that clearly differentiate:

  • Normal damage
  • Armor damage
  • Headshots
  • Lethal hits

Automatically scales text size based on the target’s distance.

:water_pistol: Weapon Icon Killfeed

A modern, highly customizable killfeed that:

  • Displays kill distance within a configurable radius.
  • Automatically loads weapon icons from popular inventories such as ox_inventory and qs-inventory.

:bar_chart: Combat Analytics Log Panel

An in-game combat dashboard opened via chat command that records:

  • Player & NPC combat logs
  • Damage history
  • Weapon information
  • Body part hit statistics

:gear: Highly Configurable & Optimized

Performance-friendly and easy to customize.

  • Toggle damage indicators, hit icons, or clear the screen with client commands.
  • Supports custom styling and entity filtering for Players, NPCs, and Animals.

Configuration code
Config = Config or {}

-- Enable damage indicators by default when the resource starts.
Config.DamageDefaultEnabled = true

-- true = only show damage on player targets; false = show damage on players and NPCs.
Config.PlayerTargetsOnly = false

-- Show hit type icons by default.
Config.DamageDefaultIconEnabled = true

-- Floating damage display behavior.
Config.DisplaySetting = {
    duration = 1150,         -- How long one damage indicator stays visible, in milliseconds.
    worldFloat = 0.42,       -- Upward movement amount in world coordinates.
    randomScreenOffset = 14, -- Random screen offset for repeated hits on the same target, in pixels.
    deadText = "KILL",       -- Text marker used for kills.
    headText = "HEAD",       -- Fallback text marker used for headshots.
    armorText = "ARMOR",     -- Fallback text marker used for armor hits.
    showDeadLabel = true,    -- Allow kill text markers.
    showHeadLabel = true,    -- Allow headshot text markers.
    showArmorLabel = true,   -- Allow armor text markers.
    Color = {
        head = "yellow",    -- Color used for headshot hits.
        armor = "#3989ff",  -- Color used for armor hits.
        health = "#31a372", -- Color used for normal health damage.
        dead = "#800"       -- Color used for kill indicators.
    }
}

-- Floating damage font size range. Farther targets use values closer to min.
Config.DamageFontSizeSetting = {
    min = 1.0, -- Minimum visible font size.
    max = 1.8  -- Font size used at the closest distance.
}

-- Hit sound settings.
Config.SoundSetting = {
    active = true,                         -- Play hit notification sounds.
    soundUrl = "sounds/hit.ogg",           -- Audio file for normal hits.
    headSoundUrl = "sounds/headshot.ogg",  -- Audio file for headshots.
    volume = 0.35,                         -- Normal hit volume.
    headVolume = 0.45,                     -- Headshot volume.
    frequency = 720,                       -- Generated normal hit pitch when no audio file is available.
    headFrequency = 1080,                  -- Generated headshot pitch when no audio file is available.
    duration = 70,                         -- Generated normal hit sound duration.
    headDuration = 90                      -- Generated headshot sound duration.
}

-- Maximum distance where damage indicators can be seen.
Config.VisibleDistance = 120.0

-- Client health scan interval. Lower values react faster but cost more.
Config.HealthScanInterval = 80

-- Enable /spawnped for creating a test NPC.
Config.SpawnPedTestCommand = true

-- Enable /damagetest for manually creating one damage indicator.
Config.DamageTestCommand = false

-- Damage record and query panel settings.
Config.DamageRecordSetting = {
    enabled = true,                 -- Record damage data.
    recordNPCDamage = true,         -- Record damage dealt to NPCs.
    command = "damagelog",          -- Command used to open the damage record panel.
    commandDesc = "Open damage records",
    clientFlushInterval = 5000,     -- Client batch upload interval, in milliseconds.
    clientBatchSize = 25            -- Upload immediately after this many client-side records.
}

-- Chat command settings.
Config.CommandSetting = {
    indicator = {
        active = true,          -- Register the damage display toggle command.
        command = "damage",     -- Damage display toggle command name.
        desc = "Toggle damage number display"
    },
    icon = {
        active = true,          -- Register the icon display toggle command.
        command = "damageicon", -- Hit icon toggle command name.
        desc = "Toggle hit icon display"
    },
    fix = {
        active = true,          -- Register the clear-screen command.
        command = "damagefix",  -- Command name used to clear current floating indicators.
        desc = "Clear current screen damage indicators"
    }
}

-- Kill feed toggle settings. Field names stay compatible with mz_killinfo.
Config.ToggleKillfeed = {
    enable = true,
    startHide = false,
    commandName = "killfeed"
}

-- Kill feed display duration, in milliseconds.
Config.time = 5000

-- Maximum kill feed lines kept on screen.
Config.maxLines = 5

-- Nearby kill feed visibility range.
Config.Radius = {
    enable = true,
    Radius = 80.0
}

-- Show kill distance.
Config.showKillDistance = true

-- NPC kill feed settings.
Config.NPCs = {
    enable = true,
    Label = "NPC",
    Names = {
        Male = {
            "Ahmed", "Mohammed", "Ali", "Omar", "Hassan",
            "Khaled", "Youssef", "Amir", "Nasser", "Sami",
            "Hamza", "Tariq", "Adel", "Karim", "Rami",
            "Fadi", "Bilal", "Zain", "Sultan", "Ziad",
            "Jad", "Elias", "Oliver", "Liam", "Ethan",
            "Aiden", "Noah", "Mason", "Caden", "Jackson",
            "Lucas", "Avery", "Jayden", "Logan", "Carter",
            "Muhammad", "Adam", "Daniel", "Ryan", "David",
            "Nathan", "Tyler", "Michael", "Christopher", "Matthew",
            "Benjamin", "Joseph", "Samuel", "Alexander", "William",
            "Jonathan", "Nicholas", "John", "Elijah", "Daniel"
        },
        Female = {
            "Aisha", "Fatima", "Layla", "Zahra", "Sara",
            "Leila", "Noura", "Yara", "Jana", "Mia",
            "Lina", "Maya", "Hana", "Amira", "Farida",
            "Amina", "Dana", "Rana", "Lamia", "Dalal",
            "Emma", "Sophia", "Olivia", "Ava", "Isabella",
            "Mia", "Amelia", "Harper", "Evelyn", "Abigail",
            "Emily", "Elizabeth", "Sofia", "Ella", "Madison",
            "Scarlett", "Grace", "Chloe", "Lily", "Aria",
            "Aubrey", "Zoe", "Hannah", "Nora", "Lillian",
            "Addison", "Eleanor", "Natalie", "Layla", "Lucy"
        }
    }
}

-- Animal target display settings.
Config.Animals = {
    enable = true,
    Label = "Animal"
}

-- Kill feed weapon icon settings.
Config.Images = {
    active = "ox_inventory", -- Current image source name.
    sources = {
        { name = "ox_inventory", path = "nui://ox_inventory/web/images/" },
        { name = "qs-inventory", path = "nui://qs-inventory/html/images/" },
        { name = "core_inventory", path = "nui://core_inventory/html/images/" }
    },
    extension = ".png"
}

-- Kill feed style and position.
Config.KillFeedStyle = {
    side = "left",                -- left / right, show on the left or right side of the screen.
    top = "48%",                  -- Position from the top of the screen.
    edgeOffset = "1.5rem",        -- Distance from the side edge.
    width = "auto",               -- auto or a fixed width, for example "28rem".
    maxWidth = "38rem",           -- Maximum width.
    scale = 1.4,                  -- Overall scale.
    gap = "0.45rem",              -- Spacing between kill feed lines.
    opacity = 1.0,                -- Overall opacity.
    backgroundOpacity = 0.07,     -- Single line background opacity.
    weaponBackgroundOpacity = 0.12 -- Weapon area background opacity.
}

-- Debug mode. Enables extra client logs when true.
Config.DebugMode = false

Code is accessible No
Subscription-based No
Lines (approximately) ~2000
Requirements qb/qbox/esx
Support Yes
4 Likes

Amazing release! :fire: Tested it out and the performance is super smooth. Thanks for sharing this for free with the community, keep up the awesome work.

Crazy.it is free.I have bought other script.:scream:

The sound effect for melee headshots is excellent, I’ll be using it on zombie servers.

Hi! Regular damage numbers and sounds don’t display for vanilla (native) weapons, but the “KILL” text displays perfectly when a player dies. Addon weapons work 100% fine.

I’m using ox_inventory on OneSync Infinity. Is there a fix for vanilla weapons to register properly? Thanks!

Thank you for your feedback. We tested the native weapons and everything is working correctly, so we may need more details to resolve the issue you’re experiencing. If you don’t mind, please visit our Discord channel and open a support ticket so we can assist you further.