With this script you can simply change the amount of NPCs. For example, many npc walks down the street.
Download: GitHub - R-Scriptss/R-Change-npc-amount
With this script you can simply change the amount of NPCs. For example, many npc walks down the street.
Download: GitHub - R-Scriptss/R-Change-npc-amount
is there any way u could make a version for like zone wise? like i can set up a zone on the map and choose what type of peds and how many peds spawn there?
Maybe in the future. I’ll announce it on my discord.
why everyone release this kind of snippets
Read rules mate.
You think you discover salty water?
This is useless as everyone know this since the beginning of FiveM…
I don’t know it & it’s kinda hard to find working code for increasing peds even in this forum. This change amount of peds is always small code & rules forbid it which is why it’s hard to find it atleast for me.
Literally not hard to find a way to change npc density, found a super simple version. Didn’t have to spend more than 5 seconds to check.
DensityMultiplier = 0.45 -- Change this to the density multiplier you want
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
SetVehicleDensityMultiplierThisFrame(DensityMultiplier)
SetPedDensityMultiplierThisFrame(DensityMultiplier)
SetRandomVehicleDensityMultiplierThisFrame(DensityMultiplier)
SetParkedVehicleDensityMultiplierThisFrame(DensityMultiplier)
SetScenarioPedDensityMultiplierThisFrame(DensityMultiplier, DensityMultiplier)
end
end)
If you truly need the script I can send you a link to an already made version in PM if you dont know how to make a manifest
Link down