Note: ESX or any other framework is not supported at the moment, feel free to contribute or open a feature request.
Features
Unique User Interface
Designed from scratch, inspired by fishing mechanics in games like New World and Sea of Thieves.
Unique Fishing Mechanics
Realistic rod with line that moves according to the fish
Fish catching animation
Water splash effects
2D ui positioning locked to fishe’s world position
Highly customisable!
You can change pretty much any aspect of the script, from the fishing mechanics to the UI, everything is customisable.
The script is also 100% unit tested, so you can be sure that your changes won’t break anything, it also makes the script easy read, understand and maintain by you or other contributors.
Integration with other frameworks
The script is designed to be framework agnostic, but it has built-in support for qb-core and Quasar Framework (qs-inventory). Integrating with other frameworks is easy, given the script’s modular architecture.
Hey mate, does it show any errors on server/client logs? does it says “brz-fishing initialised”? Need a bit extra information about your environment to help you out
Its just a standard qb framework server
The attached image shows in the console when i restart the resource show and appear to be running in the server resources
It does not say initialised anywhere in the console though
and i dont get any error when trying to use the fishing rod or anything just nothing happening
Hey mate, sorry for the delay, I’m still not able to reproduce the issue on my end. If it’s a generic QBCore server you set up, would you mind compressing it and sending over to me?
Otherwise, please send me this information when you can:
Dump of the server log after the server fully initialised.
Double check whether the item names in qbcore’s items.lua file are fishingrod1 and commonbait.
A dump of the resources.cfg file (where all your ensure are declared).
Feel free to add me in Discord so we can get to the bottom of your issue, username is yetanotherdev
I think the issue is that you’re using OX inventory, the script currently only supports qb-inventory. I’ll include supporting OX inventory is the next release and include a warning when the script doesn’t detect a supported inventory system.
Really looking forward to seeing ox compatible with this! Looks like you put a lot of effort into this script, love the attention to detail with the mini game.
Add support for ox_lib (for sending notifications).
It’s now possible to override locales at runtime via the settings.js file, although it’s not recommended. If you need to add a new language please consider making a contribution.
Hey man. Thanks for your work! Unfortunately I have the same issue where nothing works and there are no errors However, there is also no messages that the script is initialised. I have sent you a request in Discord, in case if you can help out.