[FREE] AntiClientEventTrigger

No, my dear, you won’t. I’ve tried it out.

I use to test owls and I could trigger it like before I was not banned

I’ll check it out, worked since the release. Maybe an update had broken it.

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okay please look at it promptly because all the modders fuck us off

Is it even a client event what you added?

Updated, code is on GitHub.

Hi Canis_Lupus thanks for you colaboration . I have a question, your script is the “same” function of BlacklistedEvents = {

of: GitHub - JaredScar/Badger-Anticheat: Badger's Official Anticheat [code inspirations from DevLanceGood and Bluethefurry on GitHub]

Best regards

No, it allows the triggers and is not blocking them.

So when they trigfer it in Lua Executor they will get banned but when they trigfer it with the script that uses the event it wont?

Yes, simple right?

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should i put it on config like this?

   "glow_blackmarket_sv:propsSpawned",
    "glow_blackmarket_sv:attemptContainer",
    "glow_blackmarket_sv:attemptLoot",
    "glow_blackmarket_sv:finishLooting",
    "glow_blackmarket_sv:cancelLooting",
    "glow_blackmarket_sv:initPendingOrders",
    "hospital:server:SetArmor",
    "hud:server:RelieveStress",
    "jim-crafting:GetItem",
    "lunar_unijob:revivePlayer",
    "lunar_unijob:giveInvoice",
    "lunar_unijob:healPlayer",
    "consumables:server:addHunger",
    "consumables:server:addThirst",
    "mt-ammurobbery:server:getVitrineItems",
    "mt-ammurobbery:Server:CooldownVitrines",
    "pickle_prisons:breakout",
    "pickle_prisons:jailPlayer",
    "hud:server:RelieveStress",
    "qb-atms:server:doAccountWithdraw",
    "qb-banking:doQuickWithdraw",
    "dea:server:JailPlayer",
    "dea:server:CuffPlayer",
    "dea:server:CuffPlayer",
    "qb-drugs:server:giveStealItems",
    "qb-drugs:server:sellCornerDrugs",
    "qb-drugs:server:successDelivery",
    "qb-drugs:server:successDelivery",
    "police:server:JailPlayer",
    "police:server:CuffPlayer",
    "police:server:CuffPlayer",

Into events.lua. Yeah, but you are also putting there server side events. Its only working for client events.

And another thing, does it ban people with groups too so admins etc cant cheat

Wheres the sense in that?

In banning people that are using execs that are creating custom resources and are not injecting into one existing resource.

Altough I should use O(n) server side

Or even O(1)