Those script issues usually affect all players, because everybody notices the lag. The models and such only really affect the sort of person who’ll get ~ 30fps on singleplayer, at the lowest settings. Then, they will really notice when the game becomes slow after a few firetrucks have been spawned.
I could do a whole seperate thing on scripts, but I imagine it would dissolve into a rant about ESX, so I’d best avoid it.