New update 1.5:
Fix:
- Body(=window) health removed
New update 1.5:
Fix:
has anyone tested hitting the vehicle with fists , last script like this you could disable cars by punching them, just curious before i get into this one. thanks for any info and thanks for the work on the script.
The car is not influencing or extremely minimally to the damage of fists
What the fuck your server is bug
I put a configuration system you have to play on settings for have good settings and my plugins do not crash the server ^^
This isnāt working for us at all nowā¦ Not sure what has changedā¦
If you do not look at the changelog that I do so you do not send me the error reports client level I can do nothing now I do a last update that will improve the parsing and avoid many problems.
Working on thatā¦ Iāll post what I find.
I deleted the damage parameter of the body (= window) of the vechicles
New update 1.6
Fix :
Iāve ran into multiple polls and no dice.
Config:
msgdamage=~r~The vehicle is too damaged.
msgcall=~w~Press ~b~X~w~ to call a troubleshooter.
msgbreakengine=~r~You broke your engine.
msgsubmerssion=~r~The engine is drowned.
showmmsgdamage=true
showmmsgcall=true
showmmsgsubmerssion=true
showmsgbreakengine=true
damageengine=60
damagetotalhealth=55
damagesubmission=30
Itās not logs itās, them itās my parameters you little very well make settings very sensitive but I will not make your setting for you also I have already done a super well that took me time ><
set damagetotalhealth to 85 and look
Stop screaming and send the file citizen.log
At this level I can not make anything come to say āYeah its not workingā already it runs on server vanilla and on the servers of the other players so it is you
Iām not screaming, I am just trying to get this resolved, really want to use your resourceā¦ just trying to helpā¦ Iād say join my server and try it for yourselfā¦
how do I send you a log, where do i go?
Well, first thank you very much for showing me this log because this is going to help me very much!
[ 84375] Loaded vehiclehealth.net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null into ScriptDomain_126495292
[ 84390] Failed to instantiate instance of script VehicleHealth.VehicleHealth: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ā> System.NullReferenceException: Object reference not set to an instance of an object
[ 84406] at CitizenFX.Core.ScriptContext.GetResult (System.Type type, System.Byte[] ptr) [0x00028] in <0c71cc7fee374b5f9cd524cbb4c7bfe5>:0
[ 84422] at CitizenFX.Core.ScriptContext.GetResult (System.Type type) [0x00000] in <0c71cc7fee374b5f9cd524cbb4c7bfe5>:0
[ 84422] at CitizenFX.Core.Native.Function.InvokeInternal (CitizenFX.Core.Native.Hash nativeHash, System.Type returnType, CitizenFX.Core.Native.InputArgument[] args) [0x00044] in <0c71cc7fee374b5f9cd524cbb4c7bfe5>:0
[ 84437] at CitizenFX.Core.Native.Function.Call[T] (CitizenFX.Core.Native.Hash hash, CitizenFX.Core.Native.InputArgument[] arguments) [0x00000] in <0c71cc7fee374b5f9cd524cbb4c7bfe5>:0
[ 84437] at VehicleHealth.VehicleHealthā¦ctor () [0x00074] in <346d4b28c6874d9598826db96d627fe3>:0
[ 84437] at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
[ 84453] at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in :0
[ 84453] ā End of inner exception stack trace ā
[ 84469] at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in :0
[ 84469] at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in :0
[ 84469] at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in :0
[ 84484] at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in :0
[ 84484] at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in :0
[ 84484] at System.Activator.CreateInstance (System.Type type) [0x00000] in :0
[ 84500] at CitizenFX.Core.InternalManager.CreateAssemblyInternal (System.Byte[] assemblyData, System.Byte[] symbolData) [0x00053] in <0c71cc7fee374b5f9cd524cbb4c7bfe5>:0
[ 85094] connectOK, our id 2, host id 65535