FPS Issue with OneSync

Client

Using canary?
1355 Canary

Windows version:
Windows 10

System specifications:
Operating System: Windows 10 Pro 64-bit (10.0, Build 19043) (19041.vb_release.191206-1406)
Language: Turkish (Regional Setting: Turkish)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: B450M S2H
BIOS: F40 (type: UEFI)
Processor: AMD Ryzen 5 2600 Six-Core Processor (12 CPUs), ~3.4GHz
Memory: 16384MB RAM
Available OS Memory: 16324MB RAM
Page File: 33218MB used, 4649MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
Card name: NVIDIA GeForce RTX 2060
Manufacturer: NVIDIA

Server

Operating system:
Windows Server 2016 Standard 64-bit (10.0, Build 14393) (14393.rs1_release.161220-1747)
Artifact version:
4394
IP address:
91.205.41.46
System specifications:
Memory: 6144MB RAM
Processor: Intel(R) Xeon(R) CPU E5-2697 v2 @ 2.70 GHz

Incident

Summary:
When I start the server with onesync, then my FPS decrease. I don’t why.

Error screenshot (if any):
OneSync On : https://cdn.discordapp.com/attachments/848605187546415104/878656304418287626/unknown.png
OneSync Off : https://cdn.discordapp.com/attachments/848605187546415104/878658564967772181/unknown.png

I don’t have any performance difference despite having almost the same PC specs like yours. Can you try to launch an empty server without any resources except default? Also check if there’s any errors in client console.

Client console doesn’t have an error. I tried to change graphic setting to default. Still same.

OneSync on : Screenshot by Lightshot
Off : Screenshot by Lightshot

Hmm, have you enabled any of debug tools by an accident? Check what values are set for netobjviewer_syncLog and onesync_logFile variables. It should be false and just empty string.

I don’t know but these checkbox are not checked.

Just type variable names in F8 console to see values.

Okay. I’m sending.

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