Btw. which Vault door do you want to open? The Union Deposity one or the one from the Pacific Standard Bank?
Sorry, I was going to warn you about the screenshotâs unrelated position. I want to focus on the pacific standard bank door in the basement, but both would be splendid
Also, changing the quotes to regular string quotes crashed my game.
local VaultDoor = GetClosestObjectOfType(255.2283, 223.976, 102.3932, 25.0, GetHashKey("v_ilev_bk_vaultdoor"), 0, 0, 0)
Both are possible, but I am working on the Pacific Standard door rn
To prevent crashes, check if you got the entity handle:
local VaultDoor = GetClosestObjectOfType(PlayerPos.x, PlayerPos.y, PlayerPos.z, 100.0, 961976194, 0, 0, 0)
if VaultDoor ~= nil and VaultDoor ~= 0 then
-- YOUR CODE HERE
end
I come from a java background so seeing ~= instead of != is bugging the shit out of me
It is finished!
VaultDoorSystem [1.0.0][Without Update Check].rar (1.8 KB)
Currently only the Pacific Standard Vault Door and not tested if it works when there are other players in the server.
Configuration: Open the config.lua
and edit the values to your liking.
Usage: Go to the terminal next to the door and follow the instructions.
If youâre familiar with ESX, can you tell me how to get this to work?
local CodeEnteredCorrect = false
if PlayerData.job ~= nil then
print(PlayerData.job.name)
if PlayerData.job.name == 'banker' then
local CodeEnteredCorrect = true
elseif PlayerData.job.name ~= 'banker' then
CodeEnteredCorrect = false
end
end
I am not familiar with ESX but I can take a look at it later.
Got it:
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.CreateThread(function()
print(ESX.PlayerData.job == nil)
if ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name == 'banker' then
local CodeEnteredCorrect = false
I removed the needing to press keys in my version, as I want to play a sound automatically with the InteractSound resource.
TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 20, 'vaultopen', 1.0)
unfortunately, nothing is heard
https://plunkettscott.gitbooks.io/scott-s-script-documentation/content/scripts/interactsound.html
I stuck the vaultopen.ogg in the InteractSound\client\html\sounds directory as per the instructions
InteractSoundâs __resource.lua
files({
'client/html/index.html',
-- Begin Sound Files Here...
'client/html/sounds/lock.ogg',
'client/html/sounds/unlock.ogg',
'client/html/sounds/demo.ogg',
'client/html/sounds/vaultopen.ogg'
})
Send me the .ogg - files
please.
http://www.mediafire.com/file/h35gcprcwz1oyqy/vaultopen.ogg
the length may need to be trimmed down and maybe several files of various lengths for each selected door speed.
Tested the script with a friend and when he activated the console the door only opened/closed for him The sound plays globally as it should now
Yep, what I expected⌠I will take a look at it tomorrow
Okay, I kinda fixed the networking part, but in a really shitty wayâŚ
When I have more time, I am going to improve it.
Here it is:
What exactly is GetPlayerList() doing in client.lua? It seems to get a list of players but not do anything with it
It updates the Playerlist table with the currently connected and active player.
That table is used when the door is opened/closed, to know where to send the command to.
You can move VaultDoor = GetClosestObjectOfType(Terminal.x, Terminal.y, Terminal.z, 25.0, GetHashKey('V_ILEV_BK_VAULTDOOR'), 0, 0, 0)
out of the loop thats called every frame and it will reduce resmon time from 0.10ms to 0.01
Like below
Citizen.CreateThread(function()
while true do
VaultDoor = GetClosestObjectOfType(Terminal.x, Terminal.y, Terminal.z, 25.0, GetHashKey('V_ILEV_BK_VAULTDOOR'), 0, 0, 0)
Wait(5000)
end
end)
i modified a vaultdoor system to open all vault doors in the city . it worked , the only issue is it uses the player list to update the door position so sometimes if the door is already open and someone just joined the server he will see it close . message me and i ll give u what i made
Iâve already got it all sorted.
Since I am new to the forums and donât have enough trust to post in the releases section I have merged a this resource with another to allow a player to hack open the vault door at the Pacific Standard. Msg me if you would like the script. Here is the Virus Scan
Credit goes to @zr0iq and @Flatracer