[FOR SALE] Advanced Ped Scaling System – Synced & Fully Optimized

:pushpin: Key Features

  • :white_check_mark: Real-Time Ped Scaling – Supports scale values from 0.1x to 3.0x
  • :white_check_mark: Full Network Synchronization – All players see the changes instantly
  • :white_check_mark: Dynamic Health & Collision Adjustments – Automatically recalculates based on scale
  • :white_check_mark: Supports 3 Database Types – JSON, oxmysql, ghattimysql
  • :white_check_mark: Ultra Optimized0.1ms runtime, uses thread sleeping & cache logic
  • :white_check_mark: Admin-Friendly Commands/scaleped, /resetscale included
  • :white_check_mark: Model Whitelisting – Configure allowed peds via config.lua

:rocket: Why Choose This Script?

  • :brain: Perfect for RP Creativity – Giant cops, tiny criminals, or immersive events
  • :foot: Smart Foot IK Handling – Prevents floating or weird animations
  • :jigsaw: Highly Customizable – Team-based scaling, temporary effects, etc.
  • :hammer_and_wrench: Developer Friendly – Clean code & comments for easier modifications
  • :telephone_receiver: 24/7 Support – Instant help via Discord

:package: Package Includes

  • :white_check_mark: Team-Based Scaling (e.g., medics always 1.2x)
  • :white_check_mark: Easy-to-edit Config System
  • :white_check_mark: Obfuscated Server Files (to protect logic)

:clipboard: Requirements

  • :white_check_mark: Required: None
  • :ballot_box_with_check: Optional: oxmysql / ghattimysql (only for DB persistence)

:tv: Demo & Docs

:movie_camera: Prewiev

TEBEX – Price €23.59
DISCORD

Code is accessible No(just config.lua
Subscription-based No
Lines (approximately) 251
Requirements Standalone
Support Yes
4 Likes

How about shooting, car, jump?
And open version.

no issues with any of the animations, everything works perfectly fine. The only thing is, when entering weapon or vehicle animations, the player’s own ped scale might temporarily revert to normal on their own screen, but for all other players, your scaled size stays synced and visible. So it’s only a local visual thing, not a server-side or sync issue. Other than that, everything works as expected. Let me know if you have any other questions!

1 Like

ok. we’ll wait for the open version.
fortunately there are already two scripts for ped scalling.

I’m not planning to share an open source version of the script rn

it was meant that someone would release an open version

Got it just wanted to clarify in case it sounded like you were expecting it from me :slight_smile:

if you release an open source version it would be nice

as i know here bugs with aiming and size in car (based on reviews in other similar scripts)

There are some technical limitations in GTA V regarding ped scaling. Due to how the game engine works, scaling resets when entering a vehicle (it can only be reapplied after you exit the vehicle). Also, when aiming, your own ped may appear at default scale only to yourself—other players will still see you at the correct size. This is a limitation on the client side and is the same for all scripts using this technique. For now, I’m not planning to release an open source version. If you have any further questions or suggestions, feel free to ask!

hello sir i’ll be releasing the open source version of the script soon, depending on the lib file

1 Like


:rocket: The script has been updated! Webhook logging and in-game notify support are now included for both QBCore and ESX frameworks.

Amazing Script easy to configure and set up!

1 Like

good stuff from good creators :smirk_cat:

1 Like

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check again pls

1 Like

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:gift: Prizes:
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