Fivem Hud hunger thirst not working?

Hey , i have a question.
I customized a hud and everything works.
Accept the hunger and thirst.
Can anyone tell me why it’s not working?

This is the esx status client main.lua:

ESX = nil

local Status, isPaused = {}, false

Citizen.CreateThread(function()

while ESX == nil do

	TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)

	Citizen.Wait(0)

end

end)

function GetStatusData(minimal)

local status = {}
for i=1, #Status, 1 do

	if minimal then

		table.insert(status, {

name = Status[i].name,

val = Status[i].val,

percent = (Status[i].val / Config.StatusMax) * 100

		})

	else

		table.insert(status, {

name = Status[i].name,

val = Status[i].val,

color = Status[i].color,

visible = Status[i].visible(Status[i]),

max = Status[i].max,

percent = (Status[i].val / Config.StatusMax) * 100

		})

	end

end
return status

end

AddEventHandler(‘esx_status:registerStatus’, function(name, default, color, visible, tickCallback)

local status = CreateStatus(name, default, color, visible, tickCallback)

table.insert(Status, status)

end)

AddEventHandler(‘esx_status:unregisterStatus’, function(name)

for k,v in ipairs(Status) do

	if [v.name](https://v.name) == name then

		table.remove(Status, k)

		break

	end

end

end)

RegisterNetEvent(‘esx_status:load’)

AddEventHandler(‘esx_status:load’, function(status)

TriggerEvent('esx\_status:loaded')

for i=1, #Status, 1 do

	for j=1, #status, 1 do

		if Status\[i\].name == status\[j\].name then

Status[i].set(status[j].val)

		end

	end

end
Citizen.CreateThread(function()

	while true do

		for i=1, #Status, 1 do

Status[i].onTick()

		end
		SendNUIMessage({

update = true,

status = GetStatusData()

		})
		TriggerEvent('esx\_status:onTick', GetStatusData(true))

		Citizen.Wait(Config.TickTime)

	end

end)

end)

RegisterNetEvent(‘esx_status:set’)

AddEventHandler(‘esx_status:set’, function(name, val)

for i=1, #Status, 1 do

	if Status\[i\].name == name then

		Status\[i\].set(val)

		break

	end

end
SendNUIMessage({

	update = true,

	status = GetStatusData()

})
TriggerServerEvent('esx\_status:update', GetStatusData(true))

end)

RegisterNetEvent(‘esx_status:add’)

AddEventHandler(‘esx_status:add’, function(name, val)

for i=1, #Status, 1 do

	if Status\[i\].name == name then

		Status\[i\].add(val)

		break

	end

end
SendNUIMessage({

	update = true,

	status = GetStatusData()

})
TriggerServerEvent('esx\_status:update', GetStatusData(true))

end)

RegisterNetEvent(‘esx_status:remove’)

AddEventHandler(‘esx_status:remove’, function(name, val)

for i=1, #Status, 1 do

	if Status\[i\].name == name then

		Status\[i\].remove(val)

		break

	end

end
SendNUIMessage({

	update = true,

	status = GetStatusData()

})
TriggerServerEvent('esx\_status:update', GetStatusData(true))

end)

AddEventHandler(‘esx_status:getStatus’, function(name, cb)

for i=1, #Status, 1 do

	if Status\[i\].name == name then

		cb(Status\[i\])

		return

	end

end

end)

AddEventHandler(‘esx_status:setDisplay’, function(val)

SendNUIMessage({

	setDisplay = true,

	display    = val

})

end)

– Pause menu disable hud display

Citizen.CreateThread(function()

while true do

	Citizen.Wait(300)
	if IsPauseMenuActive() and not isPaused then

		isPaused = true

		TriggerEvent('esx\_status:setDisplay', 0.0)

	elseif not IsPauseMenuActive() and isPaused then

		isPaused = false 

		TriggerEvent('esx\_status:setDisplay', 0.5)

	end

end

end)

– Loading screen off event

AddEventHandler(‘esx:loadingScreenOff’, function()

if not isPaused then

	TriggerEvent('esx\_status:setDisplay', 0.3)

end

end)

– Update server

Citizen.CreateThread(function()

while true do

	Citizen.Wait(Config.UpdateInterval)
	TriggerServerEvent('esx\_status:update', GetStatusData(true))

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