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A sixteen-friend-mexico caused FiveM to stop working. A crash report is being uploaded to the FiveM developers. If you require immediate support, please visit FiveM.net and mention the details below.
Field in a draw list array ending up null; might be related to corrupted assets (cloth data, again? some ZModeler car exports seem corrupted in this way). Total of ~100-200 events a day, not too statistically significant.
Ah, no, it’s actually some pool for characterCloth entries running out (it’s using atPool::AllocateOptional) - this apparently has a maximum cap of 640, though I’m not sure what this refers to directly, it does seem like some script on the server is exceeding some sort of limit…