Thank you
Glad you love it ^^
Can they respond to heists?
Yesss
they respond to normal crimes which u define their punishments and with our export they can respond to any heist script and fine them and send to jail ^^
We have custom surrender animation, can we use it to make Ai police stop shooting and arrest?
We love the script btw ![]()
best support ![]()
Yes, that’ll work perfectly!
You can just add your custom surrender animation into the config like this — the AI will recognize it and stop shooting / proceed to arrest as normal:
-- HANDS-UP / SURRENDER ANIMATIONS --
Config.HandsUpAnimations = {
["1"] = {dict = "missminuteman_1ig_2", anim = "handsup_base"},
["2"] = {dict = "mp_arresting", anim = "idle"},
["3"] = {dict = "your_custom_dict", anim = "your_custom_anim"}, -- your surrender anim
}
Once added, the system will treat that animation the same way as the built-ins, making the AI stop shooting and go into arrest mode automatically.
Glad you’re loving the script too! Appreciate the support bro ![]()
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Amazing ![]()
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I want AI police to come for rm heists
Yes you can do that @Kex77
If you want AI police to respond to any heist or robbery, just call this export in your script when the event happens:
exports["enyo-policebackup"]:SetPlayerWanted(stars, jailTime, fineAmount)
Example:
exports["enyo-policebackup"]:SetPlayerWanted(4, 15, 10000)
This makes AI police automatically pursue, arrest, fine, and jail the player.
Just drop it inside the event that triggers when a heist or robbery occurs — like when the job starts, finishes, or an alarm goes off.
Ohh I didn’t knew that. Can I add the export to qs dispatch so it work with all robberies instantly?
Yep, smart idea… You can add the export to you QS Dispatch so AI police respond automatically to all robberies… works perfectly ![]()
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Really solid, just one small suggestion, AI automatic response with stars, maybe have it escalate to military not NOOSE at the the end. And keep it up its fire ![]()