Firefighter JOB - VORP - Bring the buckets!






PREVIEW: Youtube




EVERYTHING ANIMATED :partying_face: :tada:

Walk style and emotes with bucket

Scenarios to fill buckets

Real fires

Pour water to extinguish fires

Visualize your filled buckets in the Wagon

Complex config file to allow diversity :astonished: :face_holding_back_tears: :white_flag:

CONFIG = {}

CONFIG.debug = false --set "false" when on the live server

CONFIG.job = {
    require_job = false,
    job_name =
    "firefighter"            -- if require_job is true, this is the job name that is required you can add this job using addJob command
}

CONFIG.fires_details = {
    {
        burning_prop = "p_sandbags02x",
        how_many_water_buckets = 1, -- how many water buckets to use
        coords = vector3(804.1, 992.34, 117.17),
        time_until_fail = 300, -- time in seconds until the mission fail
    },
}

CONFIG.keys = {
    interaction = 0x760A9C6F, -- G
}

CONFIG.basic = {
    time_between_missions = 10, -- time in seconds between missions
    npc = {
        --x,y,z and heading
        location_data = vector4(-297.01, 862.98, 120.57, 218.8),
        model = "u_m_m_cabaretfirehat_01",
        name = "Firefighter Job",
        get_job_from_npc = true, -- if this is set to true, once you interract with npc you get the job automatically
    },
    firewagon = {
        vehicle_name = "supplywagon",
        --x,y,z and heading
        location_data = vector4(-282.81, 856.67, 120.2, 202.66),
    },

    water_gathering = {
        radius_to_gether_water = 10.0,
        locations = {
            vector3(-490.32, 950.66, 82.58),
           
        },
    },
}

CONFIG.texts = {
    water_blip_name = "Water Source for firefighter",
   
    you_are_hired = "You are hired for the firefighter job",
    already_hired = "You already have this job",
   
    you_are_fired = "Thank you for your service. You will no longer work as a firefighter",
    already_fired = "You are not hired here",

    press_g_to_store_water = "Press [~g~G~w~] to store water",
    take_water = "Press [~g~G~w~] to take bucket of water",

    you_can_fill_the_bucket_here = "You can fill the bucket here",
    you_cant_fill_here = "You can't fill the bucket here",

    no_water_bucket = "You don't have a water bucket",
    cart_full = "You can't add more buckets to the cart",
    no_buckets_in_cart = "You don't have any buckets in the cart",
    go_put_bucket_in_cart = "Your bucket is full, put it in the cart",
    go_near_cart = "You need to be near the cart to take a bucket",
    your_bucket_is_filled = "Your bucket is already filled",
    no_water_in_bucket = "Your bucket is empty",
    you_already_have_bucket_with_water = "You already have a bucket with water",
    you_already_have_empty_bucket = "You already have an empty bucket",

    pour_water_by_pressing = "You can pour Water by pressing [~g~G~w~]",
    fill_the_bucket_first = "The bucket is empty, fill it first",
    to_pour_water_go_grab_bucket = "To pour water go grab a bucket",

    -- menu options
    menu_title = "Firefighter",
    hire_label = "Hire",
    fire_label = "Fire",
    spawn_vehicle = "Give me a wagon",
    quit_label = "Quit",


    -- npc texts
    press_to_talk_to_npc = "Press [~g~G~w~] to talk to the firefighter",


    -- wagon
    vehicle_blip_name = "Firefighter Wagon",
    can_spawn_due_to_overcrowd = "You can't spawn a wagon because there are too many wagons around",
    work_vehicle_not_found = "Your work Wagon was not found"
}





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EXTRAS :scroll:

Code is accessible :x:
Subscription-based :x:
Lines (approximately) >1000
Requirements VORPcore
Support :white_check_mark:
Free Trial :white_check_mark: 24h


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Kill birds for fun, minigames for everyone

*if you own FireFighter JOB, the birdhunter script is 50% discounted.

3 Likes

I know there is problems with fire syncing between clients, feedback on that?