FindFirstPed etc.. in c#?

this is what I personally use and it works

   public static int GetPedInFront(int ignore, float range = 2.00f)
   {
       try
       {
           int playerCount = GetNumberOfPlayers();
           Vector3 ignorePos = GetEntityCoords(ignore, true);

           for (int i = 0; i < playerCount; i++)
           {
               int ped = GetPlayerPed(i);
               if (ped != ignore)
               {
                   Vector3 pedPos = GetEntityCoords(ped, true);

                   float distance = GetDistanceBetweenCoords(pedPos.X, pedPos.Y, pedPos.Z, ignorePos.X, ignorePos.Y, ignorePos.Z, false);
                   if (distance < range)
                   {
                       return ped;
                   }
               }
           }
       }
       catch (Exception ex)
       {
           Debug.WriteLine($"Ex -> {ex}");
       }

       return 0;
   }