Well as the title say i have a problem with these functions sometimes i just get 0 as Object ID and this is only fixing after closing the game and restarting the server…
I dont know if i’m doing something wrong or what this is my code:
function getNearestObject()
local toReturn = 0
local localPlayer = GetPlayerPed(-1)
local x, y, z = table.unpack(GetEntityCoords(localPlayer, true))
local handle, object = FindFirstObject()
local finished = false
repeat
local x2, y2, z2 = table.unpack(GetEntityCoords(object, true))
local objHash = GetEntityModel(object)
for i = 1, #objects do
local obj = objects[i]
if objHash == GetHashKey(obj.hash) and Vdist(x, y, z, x2, y2, z2) < 5.0 then
toReturn = object
break
end
end
finished, object = FindNextObject(handle)
until not finished
EndFindObject(handle)
return toReturn
end