Release Information
Release Date: 10/15/2022
Release Time: 2:30PM Eastern Standard Time-Zone
Release Trailer:
City Features:
In Depth Trooper Evidence System
In Depth EMS Medical System
In Depth Salvage/Material Gatherings
Immersive Skill System
Immersive Buffs System
Progressive Heists & Robberies
Staged Hunting, Fishing, and more
Crafting /w Leveling System
Vehicle Scratching, Chopping, and Boosting
Branched Vehicle Speeds & Handlings
Ranked Systems from ‘Homeless’ to ‘Rich’
Immersive Locals /w Conversations ‘Provided’
Based Economy & Payment System
Interactive & Evolving Systems:
Here at Constant RolePlay we aim to not only be unique, but interesting. Being said, we aim to improve the server by targeting areas in which are active and rich with Role-Play. Unique Updates and Custom Resources are Released into our Community to further improve individual experiences. Whether their directed to Role-Play and or ‘Player’ Progression, it will always be something that has been reviewed and looked over without worries of given issues and disruptions.
Anything relating to a Crew and or Organization within our City will entirely be handled via Role-Play. WE are aiming to have one of the most ‘Unique’ Progressive Systems that not only allows for Organizations to make themselves known through RolePlay but also powerful. With this in mind, we also won’t be doing things like Organization Whitelists and or Organization Benefits. Everything given, will either have the possibility of needing to be controlled and or ‘Purchased’ with proper Items/Money within our Community(In RolePlay).
Extra Links
City Showcase
Well, being honest we wanted to take on something that possibly was one of the most difficult but also rewarding Updates within our Community. Being said, that was looking into the possibility of Hotels and further each Hotel Room properly working and or functioning. Being said, we’ve done that and got it all factored into place with over 500 Hotel Rooms around the City, whether that is in Los Santos, SandyShores, and or PaletoBay. Adding onto this, we’re adding the possibility for a BeachCoast Rental Property that extends Hotel Rooms to also include ‘Vacation Homes’ for certain sets of Role-Play.
As said, we have one of the most Intricated Trooper(Police) Systems within FiveM. Everything from Evidence inside and on the outside of Vehicles to specific Bullet Casings and Blood Gatherings. Adding onto this, each scene requires a set of ‘Evidence Collecting’ before cleared ‘Results’ are given to allow the Role-Play to not only become extensive, but unique and ‘Content-Friendly’. With this in mind, there is also different ways for those who’ve left Evidence to further clear the Scene and prevent Authorities from finding anything within the Scene they’ve ‘Created’ and or been ‘Involved In’.
One of our main Focuses coming this Release was to entirely Intricate our Prison System. When we say we’ve done that, we do mean that we have. Whether it’s including factors around Cooking, Cleaning, Repairing, Searching, or even Joining a Prison Gang. There will always be something for you to do, when you’ve entered that Prison. Now please understand, that anything and everything you do can reflect on a result of you being inside Prison Longer and or Leaving Faster. Adding onto this, we’ve added measures around ‘Local’ Jail-Guards that will Alert Authorities on proper occasions to deflect from Negative Scenarios occuring.
Each and Every Business within our City not only will have a Intricated System for those that are working there, but will also have an Intricated Closed Shop System that will reflect upon whether or not the Business has a set of ‘On -Duty’ Members. Adding onto this, each Business Owner can decide what is inside of their ‘ClosedShop’ and whether or not this Shop is consistent or not. They’re also able to decide whether Managers and or Employee’s can View and Manage the given Shop. Now, as a measure we’ve limited the ‘Purchase Amount’ a Player can make when trying to get something from a ClosedShop to allow for there to be a given Stock for others whilst the Business isn’t open.
Well, Well where do we even start. We honestly loved Hunting ourself, and same goes for things like Fishing and Material Gathering. Just, to keep on topic we’ve honestly setup an entire System for those who wish to Hunt within our City. Whether it’s from being able to ‘Level Up’ your Hunting Skills and or Abilities or Gather Rated Meat and Carcass. Adding onto this, each Hunting will have an overall Reputation that he/she will be able to manage/view and Grow as they Hunt within the City! Hunting is also a License Required Operation and if you’re to get caught Hunting without a License, you may get into some hefty Trouble!
We wanted to figure out a way to not only solve Fighting but add a ‘Prevention’ to Short-Term Boxing Matches without extensive sets of Health Changes. Being said, we’ve replicated a Unconscious Ability where if you’re knocked out by someone via Fists and or certain Melee Weapons, you’ll become Unconscious. Adding onto this, you’re not going to get any ‘Health Benefit’ after you wake up so expect to be ‘Out Of It’ in sense of ‘HeadSpace’.