🚜 Farming Creator [ESX/QBCore] - in-game farming creation menu

Hi, that won’t be possible because in workbenches you must have defined items, but you can use “foundries” for that purpose

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a true master at work. thank you for your work jaksam. love it

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Thank you very much, I’m happy to know you like the script :heart:

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I like the script absolutely, I already use several other scripts from the creator, the only thing I really miss is the qb-target support, otherwise very good work

Please, add function for seeds where reward is calculated by quality %, quality gain by fertilizer or something

Can we please have a spot in animation to identify the bone.

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Update 1.3

  • Added feature that allows to adjust Z axis offset for objects models, it can be used in sh_integrations.lua

Note: This will allow to solve issues related to floating objects

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Well done

Hi
Can you maybe add Sell Options? ITS very important for me

Update 1.4

  • Changed how fields objects spawn, not it the amount of net events triggered are reduced, preventing network overflow issues
  • Fixed an issue in foundries which caused the “beep” sound to be spammed

Update 1.4.1

  • Updated internal function about fields
  • Fixed a bug with fields which could make the player to get stuck

Update 1.4.2

  • Added job check in blips for fields

Unbelievable. I raised a small problem at 11 o’clock, after investigating and finding the problem, at 12 o’clock the update was already ready for download on the Keymaster. Ingenious :star: :star: :star: :star: :star:

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Thank you very much, I appreciate it :grin:

Update 1.4.4

  • Added an automatic cleanup in case fields feature gets stuck

Is it possible to add a skill system? So that the more you farm, the skills increase and you get more?

Could you make it so that “Seeds” can always be used regardless of the ground? I would like to be able to plant weed plants in a pot in a MLO. Maybe the easiest way would be that you could turn this option on or off for the particular seed. That would be awesome.
Dear greetings Hugi

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idea or suggestion

EN
In Special Animation you can add animations yourself, which are saved and can be called up for each additional farming point and now up-to-date (irrigation, pickaxe) + function which object should be held in the hand something like =( {obj = true, nameobj = “object name”, objX = 0.09, objY = 0.01, objZ = 0.0, objrotX = 300.0, objrotY = 720.0,objrotZ = 330.0},

Idee or vorschlag

GER
In Special Animation selber animationen hinzufügen welche gespeichert werden und abrufbar für jede weitere farming punkte sowie jetzt aktuell ( Bewässerung, Spitzhacke) + funktion welche Objekt in der Hand gehalten werden soll so ungefähr =( {obj = true, nameobj = “Objektname”, objX = 0.09, objY = 0.01, objZ = 0.0, objrotX = 300.0, objrotY = 720.0,objrotZ = 330.0},

I have one Suggestion and i think it can be pretty nice for some people. Please make a option for every farming option to just turn it off and on. situation: you work on a new way to farm and you do it on the live server to test it out, and when its time for the release you just turn it on and its done. would be great for nearly every script you have :slight_smile: for every other person just let me know what you think about this

Update 1.4.5

  • Added missing translation in the English file