Hi, that wonât be possible because in workbenches you must have defined items, but you can use âfoundriesâ for that purpose
a true master at work. thank you for your work jaksam. love it
Thank you very much, Iâm happy to know you like the script
I like the script absolutely, I already use several other scripts from the creator, the only thing I really miss is the qb-target support, otherwise very good work
Please, add function for seeds where reward is calculated by quality %, quality gain by fertilizer or something
Can we please have a spot in animation to identify the bone.
Update 1.3
- Added feature that allows to adjust Z axis offset for objects models, it can be used in
sh_integrations.lua
Note: This will allow to solve issues related to floating objects
Well done
Hi
Can you maybe add Sell Options? ITS very important for me
Update 1.4
- Changed how fields objects spawn, not it the amount of net events triggered are reduced, preventing network overflow issues
- Fixed an issue in foundries which caused the âbeepâ sound to be spammed
Update 1.4.1
- Updated internal function about fields
- Fixed a bug with fields which could make the player to get stuck
Update 1.4.2
- Added job check in blips for fields
Unbelievable. I raised a small problem at 11 oâclock, after investigating and finding the problem, at 12 oâclock the update was already ready for download on the Keymaster. Ingenious
Thank you very much, I appreciate it
Update 1.4.4
- Added an automatic cleanup in case fields feature gets stuck
Is it possible to add a skill system? So that the more you farm, the skills increase and you get more?
Could you make it so that âSeedsâ can always be used regardless of the ground? I would like to be able to plant weed plants in a pot in a MLO. Maybe the easiest way would be that you could turn this option on or off for the particular seed. That would be awesome.
Dear greetings Hugi
idea or suggestion
EN
In Special Animation you can add animations yourself, which are saved and can be called up for each additional farming point and now up-to-date (irrigation, pickaxe) + function which object should be held in the hand something like =( {obj = true, nameobj = âobject nameâ, objX = 0.09, objY = 0.01, objZ = 0.0, objrotX = 300.0, objrotY = 720.0,objrotZ = 330.0},
Idee or vorschlag
GER
In Special Animation selber animationen hinzufĂźgen welche gespeichert werden und abrufbar fĂźr jede weitere farming punkte sowie jetzt aktuell ( Bewässerung, Spitzhacke) + funktion welche Objekt in der Hand gehalten werden soll so ungefähr =( {obj = true, nameobj = âObjektnameâ, objX = 0.09, objY = 0.01, objZ = 0.0, objrotX = 300.0, objrotY = 720.0,objrotZ = 330.0},
I have one Suggestion and i think it can be pretty nice for some people. Please make a option for every farming option to just turn it off and on. situation: you work on a new way to farm and you do it on the live server to test it out, and when its time for the release you just turn it on and its done. would be great for nearly every script you have for every other person just let me know what you think about this
Update 1.4.5
- Added missing translation in the English file