🚜 Farming Creator [ESX/QBCore] - in-game farming creation menu

Farming Creator 1.15.1

  • Solved that in farms, it spammed ā€œyou will stop on finishā€ instead of writing it one time only

Can you maybe add a Function that allows to limit seedplanting to a area? with a blip too maybe.

For example:

Salatfield blip on a radius of 50meters where you can plant salats and other seeds of your choice.

But not outside of this area :slight_smile:

Farming Creator 1.16.1

  • Added detection in case a server side object gets deleted by external script

Hey @jaksam1074
I come with a few suggestions we have collected over time

  • Option to Create a Farm with Animals
  • Option to limit a Field in specific Area/Radius
  • Max Count for Player can plant
  • Smoke on Benches / Option for Explosion

Have a nice Day :slight_smile:

3 Likes

Hi I have some questions/ suggestions for the sript.

Is it possible for the script to detect rain so that the plants get watered when it rains? If not would it be possible to add options for it?

Also can server developers integrate the script with oxtarget? If not would it be possible to add options for that?

1 Like

Hello, there isn’t any feature for the rain at the moment, about OX target, it already has integration in the script

Thanks for the answer.
Would it be possible to add the rain feature, it could be done via checking the weather in the script, or using an export, that is triggered via our weather script, that auto fulfills the water needs of a plant.

Hello,

In the documentation, I found the integration for advanced_drugscreator
RegisterNetEvent(ā€œadvanced_drugs_creator:fields:itemHarvestedā€, function(playerId, fieldId, itemName, itemQuantity)

But I can’t find it for Farming_Dreator

Could we also have an example for XP system ?

Thanks

Farming Creator 1.17

  • Removed qs-inventory integration since now that script works with standard ESX.Items table, as es_extended always intended to do

for Farming creator I have an idea, maybe you can build something there that you need a license for certain farming rods, e.g. stone licenses to further process the stones that you can do with an NPC and you can adjust the length until you get the licenses, e.g. I go to the npc, it tells me that the stone licenses cost $10,000 and that you need 5 minutes to acquire them, so I can process my stones into cement, so what’s possible ?

Farming Creator 1.18

  • Fixed that smoke always came out from foundries even when disabled
  • Added offset feature for everything (fields, farms, seeds), so no more floating props after you edit sh_integrations.lua

I would love to see a option to disable the object models in Fields so that you can use the existing fields from GTA

That you can disable Target system for individual Fields, Seeds and more

And make possible to disable in seeds that only the owner can interact with the plant

Farming Creator 1.19

  • Added events in documentations after farming

Farming Creator 1.20

  • Now the script menu is fully dark themed
  • Improved OX target integration that didn’t work sometimes

Farming Creator 1.21

  • Added important warnings for some escrow errors
  • Added important warnings for wrong framework version

add option to set chance to loose item and add some more options for fields as there are for job creator maybe even more options

1 Like

Nice Script but the support is horrible the seller is really unpolite…
Would be nice if there would be a ox_lib update because esx menu is old and not looking nice.

At all many things are useless complicated in this script and you cant rellay customize for you server.

And the support is like i said horrible

Hey, i’m glad you like the script, I find it’s a pity that you don’t like the support

What are you finding complicated precisely? The script is extremely easy to use and intuitive

To open a ticket with you, one has to bypass your bot for minutes. Your documentation is unnecessarily complicated, and instead of providing unencrypted client files like everyone else, one has to replace triggers with you. Moreover, once someone manages to open a ticket with you, you are simply rude and direct them to your docs, then close the ticket without allowing any response. This is really poor support, so I don’t recommend anyone to buy scripts from you because they are overpriced and poorly thought out. Additionally, your scripts are outdated, and you don’t actively work on them; it’s just embarrassing that they are not compatible together because you don’t release updates. As I mentioned, I need help with the ESX Menu.

For example, you offer OX_Target for farming, but not jobs creator, shops creator, and drugs creator. It’s frustrating that one can’t even do it themselves, even though it’s straightforward. There are also other small issues, like not being able to change the green area in the title of the Shops creator or make adjustments to the HUD. Your videos are well-produced and look good, but the scripts are disappointing, especially considering the price and the support provided.

really sad again that the scripts are not working togheter.,

Good morning, since you are copy pasting the message in multiple post, I’ll copy paste my answer

To open a ticket, the only thing you have to do is answering to the bot questions, it literally allows you to choose (the very first option) ā€œopen ticketā€

The documentation is made for developers, or at least people with a bare minimum of coding knowledge, it’s normal that if you don’t know anything about coding at all, you will find it impossible to use, but that’s not the fault of documentation. I’m not sure why you say that it’s difficult to copy paste a event (that can be literally used in any script), this allows people to not have to redo their integration each time, but again, I understand that with no coding knowledge it may be not as easy as it is for developers

This probably happens when you ask us to do a work for you, but since we are not freelancer, neither your own server developers, we cannot help with it

This is a lie, here there is the very first version of Jobs Creator, with all free updates that there were since it’s release, the script became waaaay more fullfilled

Farming Creator was designed since its creation in a way ox target could be possible to use, other script weren’t, and it would require an intensive rework of the entire code structure.

All the UI (html, css, js) files are completely open, I don’t know what you are talking about

Have a nice day