HIXI1
1
Hello, I was wondering if there is any way to increase player fall damage?
NMZS
2
Try this:
-- Function to modify fall damage
function increaseFallDamage()
SetFallDistance(100.0) -- Increase the fall distance to trigger fall damage
end
-- Register the event handler
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsPedInFreefall(PlayerPedId()) then
increaseFallDamage()
end
end
end)