Hi! My name is Claudio
Some months ago, I posted here to showcase my work as a 3D artist and vehicle developer.
Now I’m returning with a renewed portfolio, bringing new projects, an updated workflow, and higher attention to every single detail that makes a vehicle truly lore-friendly.
↓ You can check out my old post down below
I’ve been working full-time as a 3D artist since 2018, with over *5 years of experience in FiveM development.
My main goal is to create exclusive, lore-accurate, and high-quality vehicles — if you’re looking for something truly custom, you’re in the right place.
All the vehicles I create follow strict quality standards to ensure smooth performance and consistency in-game:
Quality-Control
- Fully optimized models (60–120k poly)
- Complete LOD chain
- Dirt mapping
- UV mapping
- Functional dials
- Configurable extras
- Primary, secondary, interior, trim and wheel colors
- Individually made custom handling
Main softwares of my workflow
Blender — 3D modeling
Substance Painter — texturing and baking
ZModeler3 — conversion and setup for GTA
Every vehicle is a one-off — completely made from scratch for a single client. Nothing is reused.
Understand how my workflow works:
The process starts with collecting references and sketching how the lore-friendly adaptation should look.
Then I build the first version of the 3D model, refining it across several iterations until I achieve the ideal result.
After the mesh is complete, I move on to texturing and then the final conversion stage.
Below you can check out some of my recent work made using this pipeline: (NOT FOR SALE)
I’m always exploring new ways to push GTA’s vehicle system further — achieving results that often require scripts, but done entirely without any scripting.
Everything is built using native GTA mechanics in creative and efficient ways.
No-scripts involved lol
If you’d like to know more about my work or discuss a custom project, feel free to contact me.
I’m always open to new ideas and collaborations — let’s bring your concept to life!














