Hi! My name is Claudio
I work full-time as a 3d artist since 2018, having experience with FiveM for 5 years.
Now my main focus is creating lore-friendly vehicles, if you want to make exclusive cars, you came into to the right place.
All of the vehicles that i develop have some standard requirements:
Quality-Control
- Optimization (60-120k poly)
- LODs
- Dirt-Mapping
- UV-Mapping
- Dials
- Extras
- Primary, Secondary, Interior, Trim and Wheel colour
- Custom made handling
Main softwares of my workflow
Blender for 3d modeling
Substance Painter for texturing
ZModeler3 for converting cars to GTA
ALL VEHICLES ARE NEVER REUSED, EACH MODEL IS CUSTOM MADE FOR A SINGLE CLIENT
Understand how my workflow works:
First i gather some reference and draw the prototype of how the lore-friendly version of the car will look like
And then i start the first version of the model (usually it takes 2 or 3 versions to achieve the best result i can) (this is the first one)
When the model is finished, i start to texturing and then converting
You can see some of my recent projects with the workflow down below: (NOT FOR SALE)
I’m known for my ability to innovate and “improvise” solutions by creating features that traditionally required scripts—without actually using them. Instead, I leverage the tools and mechanics already available in the game to achieve the same results in smarter, more efficient ways. Check it out below.
No-scripts involved lol
You can enter in contact with me to understand more about my work and we can negotiate if you want me to work with you!