This is a evidence system resource that allows you to visualize, collect and leave evidence (such as DNA, Bullet Casings etc.) behind in order to make your roleplay experience more realistic.
Features
Realtime coordinate and heading detection in order to show only which evidence the player is looking at.
Job integration with any code base.
The resource does not depend on any base (such as ESX and QB).
Highly configurable.
Synced with all clients.
Compatible with OneSync.
Dependencies
Our resource does not have any dependencies. It supports all the code bases!
would be really cool if you could get this to work by getting the metadata (serial Numbers from the guns that fired the bullets) from inventory scripts, you should look into it, i know it would be possible with mf inventory
You can add it in the id field of the evidence:new:evidence event and get it afterwards in the PICKUP_EVIDENCE function or the PICKUP_SV_FUNCTION which return the evidence data, and for the server it returns the source also