hello, i have my eup working as i guess there is no problem at all with it :
[ citizen-server-impl] Asset eup-stream/PDvest.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as ‘texture loss’, ‘city bug’ or ‘streaming isn’t great’).
[ citizen-server-impl] Asset eup-stream/PDvest.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as ‘texture loss’, ‘city bug’ or ‘streaming isn’t great’).
[ citizen-server-impl] Asset eup-stream/accs_002_u.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01^jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_007_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as ‘texture loss’, ‘city bug’ or ‘streaming isn’t great’).
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_d_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_e_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_000_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_002_a.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p^p_head_diff_002_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as ‘texture loss’, ‘city bug’ or ‘streaming isn’t great’).
[ citizen-server-impl] Asset eup-stream/task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Started resource eup-stream
is there something wrong or did ii miss something?