thanks
Is there any way to get an older Version of this? Its not working for me. I cant buy Items and the Error is SCRIPT ERROR: @esx_supermarket/server/main.lua:88: attempt to call a nil value (field âcanCarryItemâ)
How can i put the ui in another esx shop? For example im using esx-kr-advanced-shops
Someone to tell me why is this pls
The shop opens just fine but some items is missing, the enter marker is blinking, the buy button doesnât work and idk what else doesnât work with this
Hai , you should not delete esx_shops because it can be a dependency for some kinds of scripts , so dont delete that or stop it
Same for me man, you found a solution?
Never did sorry
got the same flickering. dunno why this is happeningâŚ
Use this
this f*cking works you are the guy my guy take this â:eyeglasses: he will guve u luck
Hi, I know itâs been a while, but I have the same problem, have you solved it?
How do I change the âPress E to shopâ language from GER to ENG? (My config.lua is set to locale = en)
For those wondering why the circle and stuff is blinking, here is a fix.
go to esx_supermarket/client/main.lua and find:
-- Display markers
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local coords = GetEntityCoords(GetPlayerPed(-1))
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.DrawDistance) then
DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
end
end
end
end
end)
-- Enter / Exit marker events
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local coords = GetEntityCoords(GetPlayerPed(-1))
local isInMarker = false
local currentZone = nil
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.Size.x) then
isInMarker = true
ShopItems = v.Items
currentZone = k
LastZone = k
end
end
end
if isInMarker and not HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = true
TriggerEvent('esx_shops:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_shops:hasExitedMarker', LastZone)
end
end
end)
-- Key Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if CurrentAction ~= nil then
SetTextComponentFormat('STRING')
AddTextComponentString(CurrentActionMsg)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
if IsControlJustReleased(0, 38) then
if CurrentAction == 'shop_menu' then
OpenShopMenu(CurrentActionData.zone)
end
CurrentAction = nil
elseif IsControlJustReleased (0, 44) then
ESX.SetTimeout(200, function()
SetNuiFocus(false, false)
end)
end
else
Citizen.Wait(500)
end
end
end)
replace it with:
-- Display markers
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local coords = GetEntityCoords(GetPlayerPed(-1))
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.DrawDistance) then
DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
end
end
end
end
end)
-- Enter / Exit marker events
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local coords = GetEntityCoords(GetPlayerPed(-1))
local isInMarker = false
local currentZone = nil
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.Size.x) then
isInMarker = true
ShopItems = v.Items
currentZone = k
LastZone = k
end
end
end
if isInMarker and not HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = true
TriggerEvent('esx_shops:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_shops:hasExitedMarker', LastZone)
end
end
end)
-- Key Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if CurrentAction ~= nil then
SetTextComponentFormat('STRING')
AddTextComponentString(CurrentActionMsg)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
if IsControlJustReleased(0, 38) then
if CurrentAction == 'shop_menu' then
OpenShopMenu(CurrentActionData.zone)
end
CurrentAction = nil
elseif IsControlJustReleased (0, 44) then
ESX.SetTimeout(200, function()
SetNuiFocus(false, false)
end)
end
else
Citizen.Wait(500)
end
end
end)
This Script is Cool but my problem is that i can not buy any itemsâŚ
If I click on buy nothing happens
SCRIPT ERROR: @esx_supermarket/server/main.lua:43: attempt to index a nil value (field â?â)
fn (@esx_supermarket/server/main.lua:18)
how to fix?
what are the errors?
SCRIPT ERROR: @esx_supermarket/server/main.lua:43: attempt to index a nil value (field â?â)
fn (@esx_supermarket/server/main.lua:18)
Where i can get images pack for market
Is there any way to add a working sell button?I tried adding one in the scripts.js and the html+css part but i only broke the scriptâŚcan any one that mannaged to add a button help me?Im clueless with javascriptâŚ