UPDATED:
Improved death animations
Improved code
Fixed flickering animations
Added possibility to move ped heading when knocked with mouse or keyboard
Newest preview: DS-Death new update
UPDATED:
Improved death animations
Improved code
Fixed flickering animations
Added possibility to move ped heading when knocked with mouse or keyboard
Newest preview: DS-Death new update
Hey hey, did this suggestion go through?
Not yet, is coming on the next update!
UPDATED:
Added lock animation trigger (useful when you revive someone with your ambulance job / other systems to stop death animation and do your one)
Added custom progressbar support
Added job support to revive knocked players (many people requested that)
Added OnDeath function where you can put what you want on death
Now you can choose between export or 3dtext to revive near knocked players
Fixed OnRespawn function that could be spammed
is there a qbcore version
The script will work in qbcore on the next update!
Bro. I am begging you. Mak qb and take my money. Please.
It will be integrated on the next update
UPDATED:
Added installation guide (so now you know which file in ambulance jobs you need to remove)
The script is now compatible with qbcore
ox_inventory is now configurable to remove just weapon/money/items
Added compatibility to quasar inventory v2
Added new config KeepItems where you can choose which item shouldnât be removed on respawn
Improved death system animations check
Improved config
Now is possible to revive players with the commands from server console
Optimized & removed trash code
UPDATED:
Fixed server side errors
Fixed combat log not working
Added item installation guide in âINSTALLATION_GUIDEâ folder
Does this affect fivem natives detecting character death?
yes, you shouldnât use anymore the IsPedDeadOrDying native since it will return always alive, but you should use the GlobalState.dead and GlobalState.preDead variables
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