[ESX/QB] VMS_STORES | Most Advanced Ownable Stores System!

Would it be possible to set the player as a cashier? so that the player has to confirm the buyers products for more immersive roleplay experience

Hi, we do not have LegacyFuel compatible with QB-Core, however, we recommend using ox_fuel compatible with both ESX and QB-Core

Hi, currently there is no such feature, but we plan to introduce it in the future :grinning:

that would be very nice!

Is there any news yet? Or do you have any idea when this feature will be available?

:notebook_with_decorative_cover: UPDATE 1.1.2


[/] Fixed robbery start option
Renamed the option in config.robbery.lua - Config.StartRobberyOnDealDamageByWeapon => Config.StartRobberyOnTakeDamageByWeapon

[+] Added CL.AllowedToUse
This allows you to implement custom logic for granting permission to open menus or take a basket (e.g., checking whether the player is handcuffed)

[+] Added a built-in polyzone system that no longer causes identification issues when teleporting to the store
This means you no longer need the PolyZone resource for this script.

[+] Added the ability to purchase a store using a bank account - if you don’t have enough cash on you

[+] Fixed updating of the tax section after making a payment

[+] Added client-side exports

  • openManagementMenu
  • openShelf
  • openCheckout
  • getCurrentStore