Would it be possible to set the player as a cashier? so that the player has to confirm the buyers products for more immersive roleplay experience
Hi, we do not have LegacyFuel compatible with QB-Core, however, we recommend using ox_fuel compatible with both ESX and QB-Core
Hi, currently there is no such feature, but we plan to introduce it in the future ![]()
that would be very nice!
Is there any news yet? Or do you have any idea when this feature will be available?
UPDATE 1.1.2
[/] Fixed robbery start option
Renamed the option in config.robbery.lua - Config.StartRobberyOnDealDamageByWeapon => Config.StartRobberyOnTakeDamageByWeapon
[+] Added CL.AllowedToUse
This allows you to implement custom logic for granting permission to open menus or take a basket (e.g., checking whether the player is handcuffed)
[+] Added a built-in polyzone system that no longer causes identification issues when teleporting to the store
This means you no longer need the PolyZone resource for this script.
[+] Added the ability to purchase a store using a bank account - if you don’t have enough cash on you
[+] Fixed updating of the tax section after making a payment
[+] Added client-side exports
openManagementMenuopenShelfopenCheckoutgetCurrentStore