Hi, in this case I recommend deleting the client cache and file C:\Users\*USER*\AppData\Roaming\CitizenFX\fivem.cfg
I’ve done this and cleared cache, still having an issue.
UPDATE 1.0.4
[ + ] Added LB Phone compatibility (Available in documentation)
[ + ] Added Chezza Inventory compatibility
[ + ] Added
button in All Properties that allows removing the Owner or Renter of a specific property
[ + ] Added a new option for Shells and IPLs - Emergency Exit, allowing players to leave the property through an emergency exit (exit-only, cannot be used to enter)
[ + ] Added tooltips to the Creator Menu to clarify specific options
[ + ] Added support for weekly property rental (editable via Config.RentalCycles)
[ + ] Added server-side export EnterProperty
[ + ] Added CL.HandleAction function with two currently available actions: enterInteriorPreview and exitInteriorPreview - allows, for example, blocking the inventory during Check Inside preview.
[ + ] Temporarily added Config.DebugRegionsZone to simplify adding new regions, along with the /getRegion command that prints the name of your current region
[ / ] Changed the door handling method - door-related issues should no longer occur.
[ / ] Reduced the delay for loading all properties on the client after joining the server (All data will now load into the game faster)
[ / ] Fixed an error when you tried to accept a non-existent entity in Edit Furniture
[ / ] Fixed a bug after using Check Inside on Motel IPL/Shell
[ / ] Fixed a bug where bills weren’t being deleted after rental ended
[ / ] Fixed an issue where permissions and keys couldn’t be managed if player identifiers were purely numeric
[ / ] Fixed a bug that could cause local overwriting of property data after modification without saving
[ / ] Fixed visual scaling of the All Properties list in the creator when using long identifiers
[ / ] Corrected resource name from cd_garages to cd_garage in the integration file and config.lua
[ / ] Corrected resource name from lb_tablet to lb-tablet in the integration file and config.lua
[ / ] Graphics files have been optimized: Furniture: 123 MB → 17,4 MB, Shells: 147 MB → 21,5 MB, IPL: 31,86 MB → 8,14 MB
UPDATE 1.0.5
[+] Added Non-Target Interaction Mode
The resource can now work without a target system - simply walk up and press E.
This was one of the most requested features - now the script is also available for those who prefer a simple and direct interaction system.
[+] Added Shell Creator with Static Interactable Configurator
The built-in creator lets you configure a new apartment interior (shell) within minutes and instantly add Static Interactable points (e.g., washing hands, shower).
Everything works in real time - you place interaction points, and the script generates a ready-to-use config file that can be copied straight into the integration.
[+] Added configuration for new interaction controls in Config.HousingCreatorControls for Static Interactables in the shell creator
[+] Added compatibility with K4MB1-AllShellsSubPack & K4MB1-AllShellsSubPack2
[+] Added configurable functions: CL.DrawText3D, CL.GetInventoryItem
[+] Added new configuration options: Config.UseTarget, Config.UseDrawText, Config.UseDrawTextBox, Config.MenuResource (with auto-detection of the active menu)
[+] Added events when entering/exiting freecam mode - allowing bypass integration with anti-cheat
[+] Added Pitch rotation in furniture photo mode inside the creator (Arrow Up & Arrow Down)
[+] Implemented alphabetical filtering in Create Property => Shell
[/] Fixed lockdown functionality in MLO
[/] Fixed lockpick option not being removed in MLO when Config.Lockpick.Enable = false
[/] Fixed incorrect loading of menuCoords in the MLO creator when editing properties
[/] Fixed environment identification for Furniture in MLO
[/] Fixed counting of loaded furniture in server-side debug
[/] Changed shell preview images to full interior top-view shots for easier identification when managing a large number of shells on the server
[/] Changed the method of loading Shell / IPL images in integration files – from path to url
[/] Changed property data loading method from TriggerClientEvent to TriggerLatentClientEvent (performance optimization)
UPDATE 1.0.6
[+] Added new options to Config.Lockpick:
PoliceJobs- a list of police factions considered when checking the number of online officers required to lockpick a property.RequiredPolice- the minimum number of online officers required to allow lockpicking.RequiredOwnerOnline- option that requires the property owner or tenant to be online in order to start lockpicking.
[/] Fixed a financial bug in Weekly Rent - the calculated bill amount is now generated correctly.
[/] Fixed a critical bug that deleted Weekly Rent bills after they were paid when using Config.OptimizeBillsTable - this caused the initial payment at the start of a rental to be canceled after a server restart.
UPDATE 1.0.7
[/] Fixed the CL.GetInventoryItem function to also work for QB-Core
[/] Fixed a bug that caused duplication of Storage IDs in furniture after delivery, resulting in several pieces of furniture with the same storage
UPDATE 1.0.8
[+] Added alphabetical sorting for the Building menu & owned properties are always displayed at the top
[+] Added automatic key item for Starter Apartment when using Config.AutomaticGiveKeyForProperty and Config.UseKeysOnItem
[/] Fixed description of the Smart Peephole upgrade
[/] Fixed a bug that allowed opening the Creator menu when trying to use the Check inside button if the interior was not included in your integration files
[/] Fixed a bug where weather was not resumed after exiting Preview Shell mode in the Creator menu
[/] Fixed an issue where furniture was not removed from the database during Automatic Sale
[/] Fixed Toggle Lock for key items in Apartments
UPDATE 1.0.9
[+] Added compatibility with ESX Garages
[+] Added Door Furniture
To make door furniture work correctly, you must add setr game_enableDynamicDoorCreation "true" in server.cfg.
[+] Added new configuration option for shell properties: Shell Position
For new properties this option is required during creation.
For already existing houses, it is recommended to reconfigure this option, as it resolves issues with external resources (e.g. dropped inventory items being visible in every apartment).
[+] Added automatic Shell Position assignment for Starter Apartments
[+] Added Config.AllowExitOnLocked
Allows players to exit a property even when the door is locked, so they don’t need to unlock/lock it to leave.
[+] Added new permission system for the Creator menu in Config.HousingCreator
Permissions can now be separated into jobs and groups.
It is also possible to assign specific rights (create, modify, delete, etc.) to individual roles.
[+] Added option enabled in Config.Blips
[+] Added Config.MaxVisitingTime
You can set ,aximum allowed visiting time before purchase.
[/] Fixed Controls Menu for Peephole and IPL Theme
[/] Fixed webhook bug when taking pictures in the Marketplace section
[/] Fixed coordinates for shell_v16mid
i need help[
UPDATE 1.1.0
[/] Fixed requirement for setting Shell Position
[/] Fixed bug where re-saving a property would set the shell position to 0.0, 0.0, 0.0
[/] Fixed key-related door bug when Config.UseKeysOnItem = false
[/] Fixed bug with server-side export EnterProperty
[/] Fixed selection options in the player list menu (e.g. when granting permissions) so they are now clickable. Previously, with a larger number of players nearby, it was sometimes impossible to select the intended player.
UPDATE 1.1.1
[/] Fixed a bug preventing Wardrobe or Storage from being set via the Creator Menu.
[/] Fixed an issue where incorrectly configured Interior Zone for an MLO still allowed the property to be purchased.
Previously it displayed an empty menu for 3d text interaction.
[/] Fixed a bug with Toggle Lock for apartments in buildings when Config.UseKeysOnItem = true.
Now the option only shows if you actually have the key item in your inventory. If you don’t, the option won’t appear - regardless of whether you’re the owner or renter.
Previously, the option was visible for owners/renter even without the key item.
UPDATE 1.1.2
[+] Added distance lock in furniture gizmo mode
Introduced three new options in Config.FurnitureSettings: CancelOutsideZone, GizmoMaxDistanceIPL, GizmoMaxMarginShell. This allows you to set restrictions - players can no longer use freecam to move around the map, a distance lock has been added, and they can’t fly beyond the yard zone or leave the apartment interior.
[/] Improved IPL handling
Added full compatibility for new IPLs - previous limitations have been removed. IPLs no longer require the Theme option or the internal functions .Style.Clear / .Style.Set from the bob74_ipl export.
UPDATE 1.1.3
[+] Added a new interactive Mop furniture - players can now pick up a mop from the bucket and clean dirt inside the property.
The mop is intended for indoor use only, do not allow outdoor use, as it will not be interactive.
INSERT INTO `houses_furniture_list` (`model`, `label`, `price`, `deliverySize`, `tag`, `isOutdoor`, `isIndoor`, `interactableName`, `metadata`) VALUES
('m23_2_prop_m32_bucket_mop_01b', 'Mop', 200, 1, 'recreation', 0, 1, 'mop', NULL);
[+] Added dirt generation system caused by player movement.
Dirt is now created only while walking, not when standing still.
[+] Added blood stains that appear when the player takes damage.
The stain size depends on the amount of HP lost (15–20 HP = small stain, +20 HP = large stain).
[+] Added new configuration section “Dirt and Cleaning”, including options such as:
DirtSystem, DirtSlipping, DirtSlippingChance, MaxDirtPerProperty, DirtSpawnChance, DirtSpawnTimeout, and DirtObjects.
[+] Added slipping mechanic - if enabled, players have a configurable chance to slip on dirt and fall (ragdoll).
[+] Added new client & server exports and a server event allowing you to create dirt manually (recommended for custom systems like food or drink to spawn crumbs).
[+] A new reason parameter has been added to the SV.AddMoney, SV.RemoveMoney, and SV.AddMoneyOffline functions - all transaction reasons are available with registered functions in the config.server.lua file.
[+] Fixed 3D Text scaling based on furniture size - texts previously aligned to the bottom edge are now properly centered.
Special thanks to DC Customz for creating the dirt models exclusively for VMS Housing. ![]()
UPDATE 1.1.5
[+] Added server-side export DropPlayerFromProperty
Documentation updated with compatibility for esx_ambulancejob, qb-ambulancejob, and qbx_ambulancejob - EMS alerts upon player death are now sent based on the property’s coordinates if the player dies inside one, and upon hospital respawn, the player is automatically removed from the property.
[+] Added lazy loading to the Furniture menu and Order Furniture section in the management panel.
Furniture items now load progressively while scrolling, which eliminates the brief lag that occurred when opening the menu.
[+] Added config.filterFurnitureAlphabetically to config.js
[/] Fixed a bug with furniture placement in shell interiors
Only applies when Config.RequirePurchaseFurniture = false
[/] Removed brief display of the Furniture menu after placing a furniture.
[/] Fixed an issue where some furniture items might not load after reconnecting to the server if the player left while inside a property
UPDATE 1.1.6
[+] Added interactive Power Box
Configurable in the Property Creator for Shell / IPL.
You can turn off the power in the house, destroy the box, turn it back on, or repair it - if you fail the process, several effects may occur: explosion or electric shock with knockback, damage, or instant death (each option can be configured in Config.PowerBox).
If the box is destroyed or turned off, the property loses electricity - you won’t be able to turn on lights until you repair or reactivate the Power Box.
You can also configure the required items for each action - by default, the Pliers item is required for Destroy, and Insulating Tape for Repair.
[+] Added support for new shells: Jamaring Maps Housing Shells V1/V2/V3/V4/V5
[/] Fixed a bug where dirt generation and 3D Text on doors were not loading properly after using the EnterProperty export
[/] Fixed an error occurring in MLOs when no doors were registered
[/] Fixed Raid/Lockpick for MLO doors in motels when using 3D Text
UPDATE 1.1.7
[/] Fixed a bug “outside the zone” in furniture for Motel MLO
[/] Fixed a bug that prevented placing furniture in the property yard when Config.RequirePurchaseFurniture = false
[/] Fixed creator headings being saved as integers instead of floats to prevent potential issues.
UPDATE 1.1.8
[+] Added integration for jaksam_inventory
[/] Fixed heading for the okokGarage integration
[/] Fixed an issue where the open Manage Menu was being overwritten with data from another property when a different player made changes to their own property
[/] Fixed coordinate bug for buildings compatible with all supported dispatch systems
[/] Fixed an error that occurred when removing the owner/renter of an MLO property that had no registered doors



