[ESX & QB] tk_jail - Prison System V2

Update 1.0.9

  • Add Config.EnableLockup

Update 1.1.0

  • Fix jail export not working
  • Add Config.TeleportOnlyNearby
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Does this work out the box with qb-policejob or require edits for the default jail command?

Also any plans to add a built in corrections/guard job with duty, wardrobe, stash, armoury, cctv etc? would be nice to see

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Worked for us

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Had some issues with the blips not showing for jobs but the support was very helpful. 10/10 jail script!

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Update 1.1.1

  • Fix players not being removed from prison tasks when leaving the server
  • Fix server side jail export not working

bro where to translate the MDT tablet ?

locales/en.lua (or whichever of them you use)

Update 1.1.2

  • Fix items not being removed when using jail export
  • Add possibility to define outside coords for each cell individually
  • Fix money handling not working on QB

Update 1.1.3

  • Add Config.TeleportIfAdmin

Very cool, great work!

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is this remove player job after /jail ?

Not sure if I understood your question correctly, but no, the script doesn’t remove the player’s job after he is jailed.

Also do i need to use ur jailtablet? because i want to use normal /jail of default qbus and is it fine ?

Jail tablet is optional so no, you don’t need to use it. Commands like /jail and /unjail are included with the script and work just fine.

Update 1.1.4

  • Add Config.CancelKey

In the video once you were jailed and saw the whiteboard in that room of the peds, when I send myself to jail I don’t see that room. But the main part of the prison is the same. Like the medical room and police armory. I just don’t see that building. What exact prison did you use? Not sure thanks.

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Hey! The interior I used is the Gabz Bolingbroke Prison.

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Update 1.1.5

  • Move ox_target functions to editable client file