Update 1.1.8
- Add export
exports.tk_boosting:isBoostingVehicle(vehNetId)
Update 1.1.8
exports.tk_boosting:isBoostingVehicle(vehNetId)Update 1.1.9
Update 1.2.0
Update 1.2.1
openUIUpdate 1.2.2
Config.RemoveVehOnCancelAre we able to put custom cars from our server in instead of the GTA vehicles?
Yes, you can edit the cars for each class and use custom cars
Does the vin scratching work with jg-advancedgarages?
I’m not 100% sure how that script works but as long as it uses the default esx/qb owned_vehicles/player_vehicles table I believe it should work just fine. However, the code for that is also editable in case it doesn’t work
I’m having trouble getting the vehicle to move after I lockpick the vehicle. It starts but its like it is stuck. I tried hitting it with another car but doesn’t budge. When i noclip it moves but doesn’t register that the car left the zone, and doesn’t show where to drop off the vehicle. I’m running the latest server artifact with qbox.
Make sure you are using the boosting lockpick to lockpick the vehicle and that you have setup the vehicle key script to work correctly with your server’s key script
This is the error I get
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Install the boostinghack minigame script. Link is in the README
tk_boosting - 1.2.3 - server, fxmanifest
ContractStarted() & ContractCanceled() to server/main_editable.luatk_boosting - 1.2.4 - server/main.lua, fxmanifest.lua
tk_boosting - 1.2.4 - client/main_editable.lua, config.lua, fxmanifest.lua