any hopes of MF inventory in future?
I’m trying to think of the best way to ensure support for all frameworks without having to do
if (FRAMEWORK == true) then
elseif (FRAMEWORK2 == true) then
elseif (FRAMEWORK3 == true) then
elseif (FRAMEWORK4 == true) then
end
I have an idea of potentially having the checks be configurable. Since we already use ox_lib (ox_lib works on any framework), all we need to make is item meta handling as well as handling for when a firearm is pulled out for each framework.
But to answer your question, tonight i’ll be evaluating what we can do in-regards to that.
Hopefully it’ll be easy!
Dope, appreciate the quick reply!
qb-core? Also any chance of making automatic weapons, semi-auto?
Absolutely!
I could make a select-fire attachment for the guns, I’m looking into how to best implement compatibility with different frameworks.
when qb-core is available i will buy
please make for qbcore asap
perfect time juz got paid lol
Lets Goooooooo!!! appreciate ya
QB Support has been added into the script!
Please download the latest version, if there’s any issues please reach out!
If your framework has documentation please link it to me.
Otherwise, you can add support via the bridges module addition.
Refer to the inital post on how to do so.
bouta get right now
Sounds great! Thank you so much for your support, if there are any issues please let me know.
You can reach me on the tebex site, navigate to “Contact” on the left-hand side of the screen.
Once again, thank you so much!
@LopeOnDope Also, I’m going to be working on that fire-pattern thing soon!
It’ll still be in this script though, so it’ll be all in one.
Thank you so much!
for some reason when i try to use the switch it doesnt do anyything and when i restart the script [ c-scripting-core] Failed to load script @es_extended/imports.lua.
[ c-scripting-core] Failed to load script @ox_lib/init.lua.
Yeah if you’re not using ESX, just comment those lines out.
--@es_extended/imports.lua
--@ox_lib/init.lua
UPDATE:
New method being used for rate of fire, fixes first person shooting for the most part.
Also fixed the clip issue.
Is this a useable item in game or just by command?