[ESX][QB][PAID] Emote System | geni_emotes

Hey guys I have did this resource to provide players with ease of expression. Like if the player’s character’s leg has broken and player need to use /me every time and to easier this I have did temporary emote system.

System Features

  • When you cover your character 3D text not showing.
  • You can easily turn on or off the appearance of emoticons in the chat by config file.
  • By /emotemenu command you can see your recent emotes.
  • You can create temporary emotes and choose text and time of the emote and you can delete the temporary emote by clicking on it.
  • You can toggle the display of temporary emotes while the player is in the vehicle.

Resource Showcase: Emote System Showcase | FiveM - YouTube
Tebex Link QBCore Open Source: https://nondev.tebex.io/package/5241255
Tebex Link ESX Open Source: https://nondev.tebex.io/package/5143997

Our Other Resources
https://forum.cfx.re/t/paid-esx-qb-status-hud-geni-hud/4858727[](https://forum.cfx.re/t/paid-esx-qb-status-hud-geni-hud/4858727)
https://forum.cfx.re/t/paid-esx-qb-spawn-selector-geni-spawnselector/4855493[](https://forum.cfx.re/t/paid-esx-qb-spawn-selector-geni-spawnselector/4855493)

Code is accessible Yes
Subscription-based No
Lines (approximately) 215
Requirements ESX/QB Core
Support Yes
1 Like

These are not “emotes”, this is more like “status text”.
When you say emotes, people think something like this → dpEmotes 1.7 (390+ emotes) Walkingstyles, Keybinding, Dances, Expressions and Shared Emotes
16 EUR for floating text with basic HTML is a long shot.

4 Likes