Features
- ESX / QB
- Fully Customizable Via Config
- 0.0ms (Best Optimize)
- Full Responsive UI (4k Supported)
- Full Weapon Details
- Test Gun System (Shooting Range)
- Each Gun has Buy ammo Option (You can remove it)
Config
Config = {}
Config.Framework = '' -- ESX or QB
Config.FrameworkCore = '' -- es_extended, qb-core, if-core, ...
Config.PaymentMethod = 'money' -- money/cash, bank
Config.ShootingRange = {
enabled = true, -- enable weapon testing ?
duration = 1 -- Shooting range duration, in minutes.
}
Config.Webhook = { -- Discord webhook - Sends a message to discord channel when player buys a weapon or ammo.
link = '', -- Discord webhook link
title = 'WeaponShop',
color = 65280,
description = "The player **%s (%s)** has successfully purchased **%s** for **$%s**.", -- (playerCharName, playerGameName, weapon/ammo, price)
authorName = "WeaponShop Logs",
authorUrl = "https://cdn.discordapp.com/icons/925082868831617074/49e4c022837fc9d876378d44840ff0da.webp?size=128",
}
Config.Notification = function(message, type, time)
TriggerEvent('esx:showNotification', message, type, time)
TriggerEvent('QBCore:Notify', message, type, time)
end
Config.WeaponShops = {
{
markerposition = vector3(21.6799, -1106.256, 29.79), -- Interact Position
shootingRangePos = vector3(13.144, -1097.60, 29.83), -- Shooting Range Position
blipname = "Weapon Shop", -- Blip Name
blipsprite = 590, -- Blip
blipcolor = 0, -- Blip Color
blipscale = 1.0, -- Blip Size
dist = 2.5 -- distance to interact (let be normal)
}
}
Config.Locales = {
HelpNotification = "Press [E] to access the weapon shop!",
NoMoney = "You don't have enough money, come back later!",
NoWeapon = "You don't have this Weapon armed",
Buyed = "You have successfully acquired the weapon!",
Buyed2 = "You have successfully acquired the weapon Ammo!",
ShootingRange = "You are now in the shooting range, you have 1 minute to test the desired weapon!",
LeaveShootingRange = "You left the shooting range!",
DimenstionEnter = "You are now in a free world and will not see any players for the time being!",
DimenstionLeave = "You are now from the Free World, and see all players again!",
}
-- Check README.md to get a detailed view of below properties.
Config.ShopWeapons = {
['WEAPON_KNIFE'] = {
infos = {
weight = 0.1,
damage = 15,
speed = 0,
returns = 0
},
price = 500,
ammoData = nil,
displayName = 'Knife',
category = 'coldWeapons'
},
['WEAPON_PISTOL_MK2'] = {
infos = {
weight = 1.1,
damage = 26,
speed = 40,
returns = 25
},
price = 2000,
ammoData = {
price = 20,
item = 'pistol_ammo',
amount = 50
},
displayName = 'Pistol',
category = 'pistolWeapons'
},
['WEAPON_MARKSMANPISTOL'] = {
infos = {
weight = 1.1,
damage = 80,
speed = 15,
returns = 45
},
price = 2500,
ammoData = {
price = 20,
item = 'pistol_ammo',
amount = 50
},
displayName = 'Marksman Pistol',
category = 'pistolWeapons'
},
['WEAPON_HEAVYSNIPER'] = {
infos = {
weight = 6.8,
damage = 98,
speed = 20,
returns = 60
},
price = 7000,
ammoData = {
price = 100,
item = 'sniper_ammo',
amount = 50
},
displayName = 'Heavy Sniper',
category = 'sniperWeapons'
},
['WEAPON_SAWNOFFSHOTGUN'] = {
infos = {
weight = 3.1,
damage = 96,
speed = 20,
returns = 80
},
price = 5000,
ammoData = {
price = 80,
item = 'shotgun_ammo',
amount = 50
},
displayName = 'Sawnoff Shotgun',
category = 'shotgunWeapons'
},
['WEAPON_MICROSMG'] = {
infos = {
weight = 2.1,
damage = 21,
speed = 60,
returns = 40
},
price = 3000,
ammoData = {
price = 30,
item = 'smg_ammo',
amount = 50
},
displayName = 'Micro SMG',
category = 'smgWeapons'
},
['WEAPON_ASSAULTSMG'] = {
infos = {
weight = 2.5,
damage = 23,
speed = 55,
returns = 20
},
price = 3500,
ammoData = {
price = 30,
item = 'smg_ammo',
amount = 50
},
displayName = 'Assault SMG',
category = 'smgWeapons'
},
['WEAPON_ADVANCEDRIFLE'] = {
infos = {
weight = 3.3,
damage = 34,
speed = 70,
returns = 55
},
price = 5000,
ammoData = {
price = 35,
item = 'rifle_ammo',
amount = 50
},
displayName = 'Advanced Rifle',
category = 'rifleWeapons'
},
['WEAPON_CARBINERIFLE'] = {
infos = {
weight = 3.2,
damage = 32,
speed = 65,
returns = 55
},
price = 4800,
ammoData = {
price = 35,
item = 'rifle_ammo',
amount = 50
},
displayName = 'Carbine Rifle',
category = 'rifleWeapons'
},
['WEAPON_RPG'] = {
infos = {
weight = 3.2,
damage = 100,
speed = 5,
returns = 20
},
price = 6000,
ammoData = {
price = 50,
item = 'rpg_ammo',
amount = 10
},
displayName = 'RPG',
category = 'rifleWeapons'
},
}
Dependencies
- ESX / QBCore
|-------------------------------------|----------------------------|
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | +700 |
| Requirements | ESX / QBCore |
| Support | Yes |


