[ESX/QB]CRRP_VinNumbers

Hello there cfx :wink:

Today iam releasing a new script that i made mainly for our Server but the good thing is you can use the exports to adapt the script :wink:

Q: What does the Script do ?
A: The Script mainly adds Vin Numbers to Vehicles after buying them in a Vehicleshop. You as a Player can change them aswell mostly used by bad fractions. As a Player you are also able to Check the Vin number and if it got Changed.

Q: Do the Vin Numbers Save?
A:Yes they are stored in the owned_vehicles table inside of you Database.

Q:Where to get ??
A: Here :smiley: Tebex ESX Version
A: Here :smiley: Tebex QB Version

Q:Is there Support/Updates for this Script?
A:Yes there will be Support and Updates for this script. If you have ideas feel free to tell me :wink:

Q:is it Just Command or Menu ?
A: I forgot to show that you can change the Vin with an item but soon there will be a checker as item aswell

Video: CRRP_VinNumbers Video

Resmon runs mainly on 0.00-0.01 ms due to its only used when entered the Command or used by a menu Trigger. (Can be seen in the video or picture)


For Further questions you can ask them below :wink:

Tested on Legacy 1.7.5 Build 2699

Code is accessible Yes
Subscription-based No
Lines (approximately) 220
Requirements ESX
Support Yes
3 Likes

qbcore?

Nope since i know nothing about Qbcores functions.
I will try to make a convert so QB will be supported aswell.

++ Added QB Version

There will be an update Tomorrow for ESX and the QB version of the script.

Version 1.1.0 for ESX and QB includes:

  • More Vin changers (4 currently) the aim on the amount of Vin changers is mainly aiming to beeing able to really go into investing it as a cop since the higher level of tool you are using the less change a Cop has to really see it.
    This has nothing to to with percentages but rather more of how the player plays his Charakter in Game.
    The amount is aiming to Server owners maybe putting them into kind of illegal crafting.

Iam Open for more suggestions so feel free to add them in the comments :wink:

Version 1.1.0 is a bit late but it is out now :wink: