[ESX | QB-Core] The Garage System

Hi,

If multiple people are in the same garage with differents instance they will not hear each other. If they are in the same garage, in the same instance they will hear each other.
By default you can only store your own vehicles but you can customize the function that check if he’s the owner. In any case, the player still need to own the vehicle in the table owned_vehicles.

1 Like

UPDATE 1.0.1

Added the possibility to enable or disable friendlyfire in a garage for a specific one.
Added the possibility to whitelist vehicles

Files modified by the update:

  • client/client.lua
  • config.lua

UPDATE

Added the QB-Core version, link on the topic.
Added the german language

1 Like

UPDATE 1.0.2

Added compatibility with my Impound System

Files modified by the update:

  • server/server.lua
  • server/api.lua
  • config.lua

UPDATE 1.0.3

  • Fix spawning location
  • Removing area detection on exit (not needed anymore)

Files modified by the update:

  • server/server.lua
  • server/api.lua
  • client/client.lua
  • config.lua

if someone want one like this script but free [Release][Free][ESX] esx_garaging

lock system ?

UPDATE 1.0.4 - Works only with the last QB-Core versions which includes oxmysql

  • Modifications for the last QB-Core version (ghmattimysql isn’t used anymore, oxmysql will replace it)

Files modified by the update:

  • server/server.lua
  • server/api.lua
  • client/client.lua

Hi,

Sorry about the delay. What do you mean ?

Can you use this system as a public garage too ? Or only private

Only private.

Are these custom garage interiors expandable, for instance a 10 car garage, or warehouse?.

Hi, sorry for the delay.
Yes you can set whatever interior you want as long as you have the coordinates to it. (the interior needs to be loaded first, my script will only create instances and teleport to its coordinates)

Hi,

ESX and QB Core Bundles, including the impound and the garage system just came out !
Go check this out on my webstore :slight_smile:

[QB-Core] Garage System

UPDATE 1.0.7

  • Fix Now adapted to last qb-vehiclekeys version (Update to its last version to use the new garage system version)

Files modified by the update:

  • client/client.lua

[QB-Core] Garage System

UPDATE 1.0.8

  • Fix spawning imported vehicle

Files modified by the update:

  • client/client.lua
  • fxmanifest.lua

[QB-CORE] Garage System

UPDATE 1.0.9

  • Added the possibility to **sell **the garage with the menu associated to the marker inside (which was used to invite friends), you still can invite friends with it.
  • Added some new configuration to sell the garage (with a sale percentage, explained in the config file) and managing the garage.
  • Added translations for all languages on the options i’ve mentioned above
  • Added a new garage with 6 vehicle positions by default in the config (ID = 2)
  • Removed some inviteFriends options to move them with manageGarage options
  • Enabled Lua 5.4 for better performance

Files modified by the update:

  • server/server.lua
  • client/client.lua
  • languages/english.lua
  • languages/french.lua
  • languages/german.lua
  • config.lua
  • fxmanifest.lua
  • README.md

[ESX] Garage System

UPDATE 1.0.5

  • Added the possibility to **sell **the garage with the menu associated to the marker inside (which was used to invite friends), you still can invite friends with it.
  • Added some new configuration to sell the garage (with a sale percentage, explained in the config file) and managing the garage.
  • Added translations for all languages on the options i’ve mentioned above
  • Added a new garage with 6 vehicle positions by default in the config (ID = 2)
  • Removed some inviteFriends options to move them with manageGarage options
  • Enabled Lua 5.4 for better performance

Files modified by the update:

  • server/server.lua
  • client/client.lua
  • languages/english.lua
  • languages/french.lua
  • languages/german.lua
  • config.lua
  • fxmanifest.lua
  • README.md

[ESX] Garage System

UPDATE 1.0.7

  • Fix error with whitelist system when you tried to add a vehicle to a garage

ESX UPDATE 1.0.10

  • Fix vehicles not set to stored = 0 when leaving a garage
  • Fix friendlyfire not working like the config says (it was the opposite)

Files modified by the update:

  • client/client.lua
  • server/server.lua
  • fxmanifest.lua

QBCore UPDATE 1.0.13

  • Fix friendlyfire not working like the config says (it was the opposite)

Files modified by the update:

  • client/client.lua
  • fxmanifest.lua