Hi, with the documentation of the script you can already do both things ![]()
How to replace notifications?
Hello, you can use the documentation to replace the default notifications ![]()
Suggestions: Can you make it where you can change what your doing while getting the drugs? Instead of using a screw driver etc�
Also add MLO support, sometimes it wonât let me add a marker inside a house for some reason?
Update 4.10.7
- Optimized interaction points
- Fixed the bug that didnât allow to harvest plants in drugs fields
- Separated SQL files of items (for ESX), for limit and weight
Hello,
first of all a really great script.
Now to my question:
Is there a way that only certain jobs can sell drugs? The idea is that only bad fraks can sell drugs on the street to promote RP between civilians and criminals.
Hi, Iâm glad you like the script
unfortunately thatâs not possible
didnt get it
Hi, the script can be downloaded in FiveM keymaster
Update 4.10.8
- Fixed a bug that didnât allow to harvest a plant if the last player who tried to harvest it didnât have enough space to get the items
- Fixed a bug that didnât allow to harvest a plant in case the item was not valid
Bought the Drugs Creator today and it was totally worth it!
After playing around a bit with the effects stuff i had an idea, but i cant tell how possible it is to make:
A Drug test, where you can test which drug someone did.
I mean you can select for each drug you create effects so a drug test item would be
nice that checks which effects the user has atm and then tells the police officer that uses the test
the result
a nice feature would be making it so people had the option to list a required item to harvest from drug harvest spots. for example scissor to harvest weed or a shovel to harvest shrooms.
you can make it so only certain jobs can use labratories maybe if they cant process the drugs they cant sell them. only way i can think to make that work as is
how do i edit ace permission itâs denying my permission
Hello, the ace permission can be edited in the admins menu in settings
ok i got it just 1 more problem its saying i dont have the drugs but everything is working
saying doesnt exists
Hello, it means it doesnât exist
Hi!
SUGGESTIONS:
- can you please pass not just coords but also text to the advanced_drugs_creator:alertedPolice event?
- can you divide the chance of sending an alert while selling to NPCs into 2 different settings, depending on if the sale is rejected or not? I want to setup that if the sale fails, thereâs a 30-50% of sending the alert; but if it succeeds, thereâs still a very small chance the police is still alerted.
After playing a bit with the Drugs Creator i had more ideas for the âeffectsâ part of it.
My Suggestion: Maybe options for âDrug Addictionâ
e.g you can setup a percentage chance that a person who takes the drug gets addicted to it
and if he gets addicted he gets effects when not taking it (decreasing HP or Armor or both, giving him the drunken walk or the âfallâ stuff (maybe add the addiction effects the same way as the normal effects are)
and for the normal effects another one added that kills the person who takes the drug after the time
of the effect ends.
Both would give more options for making drugs and maybe more ways to simulator drug âqualityâ