After playing a bit with the Drugs Creator i had more ideas for the âeffectsâ part of it.
My Suggestion: Maybe options for âDrug Addictionâ
e.g you can setup a percentage chance that a person who takes the drug gets addicted to it
and if he gets addicted he gets effects when not taking it (decreasing HP or Armor or both, giving him the drunken walk or the âfallâ stuff (maybe add the addiction effects the same way as the normal effects are)
and for the normal effects another one added that kills the person who takes the drug after the time
of the effect ends.
Both would give more options for making drugs and maybe more ways to simulator drug âqualityâ
Added chance to edit the function which checks the job in sv_integrations.lua and cl_integrations.lua (in case you want to add job 2 or anything similar)
Added in documentation events after selling to narcos and pushers
Hey!, iâm creating farm field and i put a barrel to be farmed, but when i press E to farm, it begins to dig the barrel, is there a method to change the animation of farm the object?, some drugs need chemicals to recipe, so, the barrels will do that
It would be nice if theres a option to choose how much cops are needed per drug field and not only a amount for all fields, so you can make legal drug fields with 0 cops and illegal fields with for example 2 cops or whatever
Hi jaksam!, you can add animation for joint?, because in the effects menu it only shows 4 items, 1 is cigarette but i need one for smoking weed animation, please!
Hi im using ox-inventory and when using one of the drug items nothing happens. No f8 errors are popping up and pretty sure i configured it for ox inventory. Thanks for any help you can give