💊 [ESX][QB-Core] Advanced Drugs Creator - in-game Drug Creation menu without server restart

After playing a bit with the Drugs Creator i had more ideas for the “effects” part of it.

My Suggestion: Maybe options for “Drug Addiction”
e.g you can setup a percentage chance that a person who takes the drug gets addicted to it
and if he gets addicted he gets effects when not taking it (decreasing HP or Armor or both, giving him the drunken walk or the “fall” stuff (maybe add the addiction effects the same way as the normal effects are)

and for the normal effects another one added that kills the person who takes the drug after the time
of the effect ends.

Both would give more options for making drugs and maybe more ways to simulator drug “quality”

3 Likes

Hi! I have two suggestions for you.

SUGGESTIONS:

  1. Insert the possibility to change the marker variables (textureDict e textureName) from the in-game panel
  2. Insert an auto-update of job without quit the game and re-enter again.
5 Likes

i think it’s mandatory the choice of personal marker i can sponsor as ever for this mod

1 Like

Update 4.11.1

  • Added chance to edit the function which checks the job in sv_integrations.lua and cl_integrations.lua (in case you want to add job 2 or anything similar)
  • Added in documentation events after selling to narcos and pushers

Hey!, i’m creating farm field and i put a barrel to be farmed, but when i press E to farm, it begins to dig the barrel, is there a method to change the animation of farm the object?, some drugs need chemicals to recipe, so, the barrels will do that

1 Like

Hello, this is because drug fields are intended to be used with plants only, the animation cannot be changed

how can i get help installing this into my server

1 Like

Hello, you can join the support server and you can check the readme file in the script

Suggestion:
Add a Config to cancel the farming instant and not to wait until it stops to farm.

1 Like

when i add in a prop to use with the drug field they like hover above ground doesnt matter if i change the height of them they just hover above ground

1 Like

Hello, where are you trying that? The props should place themselves on the ground

i put in a prop in h arvest fields i put in my own prop code from the gta object site (prop_plant_paradise) and it was hovering above ground

What are the coordinates??

Update 4.11.4

  • Added outputs in case items doesn’t exist in NPC selling
  • Added Portuguese language
  • Now when disabling NPC selling, the players inventories won’t be refreshed anymore

It would be nice if theres a option to choose how much cops are needed per drug field and not only a amount for all fields, so you can make legal drug fields with 0 cops and illegal fields with for example 2 cops or whatever

2 Likes

Update 4.12

  • Now it’s possible to choose if disabling/enabling sell to gangster peds (cl_integrations.lua)
  • Added in documentation a way to replace mugshot notification
  • Added in documentation events for laboratory crafts
  • Added in documentation events for boat selling
  • Added in documentation events for plane selling

Hi jaksam!, you can add animation for joint?, because in the effects menu it only shows 4 items, 1 is cigarette but i need one for smoking weed animation, please! :heart:

2 Likes

Hi im using ox-inventory and when using one of the drug items nothing happens. No f8 errors are popping up and pretty sure i configured it for ox inventory. Thanks for any help you can give

1 Like

Hello, you should try starting Drugs Creator as the last script

1 Like

option for needed tiems to farm on fields pleeeeease