Hi, you should try to add the selected option in your default_config.json file

thank you so much perfect family 100
You are welcome ![]()
A wonderful addition to the script would be a configurable dynamic price. For example, price edits on server restarts.
would love to be able to change the crafting smoke instead of having same smoke color for each drug
Sugestions: Whold bee nice have option to define an area that have props in it like “prop_weed_01” or “prop_weed_02” or other props, and define to able to collect.
Update 4.10.2
- Added something to avoid the issues caused by people using the “minimum” as “maximum” and viceversa for various inputs
- Added warning if the recipe being crafted doesn’t have result items
- Added back the alert for police on laboratory explosion
- Added a check for duty state of police on QBCore
Heyo, so first of all we love the script and its working wonderfully!
Were having a small logical issue with the “Pusher”. You can sell to the Pusher in 0 Seconds and you cannot define any time in the config/ui. So Gangs can sell drugs extremely fast and safe without ever having to worry about getting caught by the police. It would be nice to define a sell-time for the Pusher and maybe for Narcos. Otherwise the cop message is kinda useless :D.
Plus an integration towards jobscreator would be nice so that a cop only gets the sell-info from drugscreator when the cop is onduty
a small addition to my post:
We’ve noticed a bug that occurs sometimes when a lot of players are using the harvest-fields of drugs-creator. You sometimes cannot harvest some plants and after a bit of time you cannot harvest anything, you then have to walk away from a drugfield (like 20 metres) so that you can harvest stuff again.
And sometimes some plants/objects that spawn at a drugfield arent harvestable but other times they are (if 20 spawn ~5-10 arent harvestable).
best regards! ![]()
it would be a nice feature if you made it so that you can set specifically for each table whether it blows up or catches fire after recipe failure because it doesnt make sense for every table so it shouldnt really be a global config setting.
Hi, I suggest trying with the latest version of the script ( 4.10.3 )
Update 4.10.3
- Changed the method of spawning for drug fields to test if works better
Would be a nice feature to manually choose the Ped Model for Each pusher so you have some variety
i have a suggestion, can u add a multiple job for drugs sell allert?
Hello, you can already do that, you can add your police jobs names in sv_integrations.lua
tbh even worse. Please solve ASAP. This is the only drug script in my server!
Hello, you literally didn’t even tell what the issue is… ![]()
The sync issue of drugs field. Most of the plant cannot be pick up and when you pick up those can it wont despawn or disapper.
Did you try using the latest update?

