Got the Qbus version works like a charm and looks very interesting can’t wait to play around with it
I hope you’ll like it ![]()
i was thinking to bye qb advanced drugs script is it working well
Thank you for your help. the problem with drug crator is solved. now i have the next problem with job creator. When I start the server, it switches off again after 5 seconds. what can i do?
Hi, the QBCore version of the script works well ![]()
Hello, about Jobs Creator you probably have the same issue, you should check the same link you used for the Drugs Creator issue
been using this script for about a month now, give & take and im starting to have issues with creating new drug / usable items for drug creator. everytime i create a new drug and close out or restart the server - the script doesn’t save the item i want to make a drug. i am also, not getting any errors in the F8. (problem: i can not craft new drugs because it will not save after setting the drug up in the creator.)
Hi, it may be that you have an invalid input in the settings or in the selling options, if when you apply the changes, the texts become green or red, it means there is something not valid somewhere
Add option at drug fields or farm places like job creator for just farm if you have X ammount of gold in your bank account, and same for use laboratories ![]()
i think it would be a good idea to add animations to crafting or harvesting. Where u can set your own animations
Can you make it so we can whitelist fields?
would love to see an option where you can choose if the drug overdoses you after you take x amount in x amount of a time period etc, and the option to make drugs injure you when you take them aswell but not fully kill you… also the option to make drugs actually kill you, so you can give them to other players lol.
Also the possibility for drug and material collection to require a special item or you take damage, for example collecting chemicals you need a mask or something.
Add Marked bills for qbcore for selling
Update 4.8.3
- Added Spanish translation
- Corrected missing argument for German translation
- Added events for harvested items in harvestable items and fields in the documentation (may useful for xp systems)
Would be cool if you can add a “Sniff” effect for items such as coke.
Give the option to set “faster sprint speeds” Drug A gives 50% fast Drug B gives 80% faster etc…
Add an effect to when you take a Drug you hallucinate and random events happen. Something chases you, Space ships fly around, Meteor Shower
Suggestions:
- Ability to set custom % for Armour and Health
- Degrading effects for Armour and Health
- More visual and walking effects (or even the ability to put in custom animations and scenes)
- Slow walking and sedative (passout) effect
When the effect wears off, your armor disappears.
client/drugs_effects.lua
Change
allEffects.armor50 = function()
AddArmourToPed(PlayerPedId(), 50)
end
to
allEffects.armor50 = function(duration)
AddArmourToPed(PlayerPedId(), 50)
local timer = 0
while timer <= duration do
Citizen.Wait(1000)
timer = timer + 1000
end
armor = (GetPedArmour(GetPlayerPed(-1)))
if armor < 50 then
SetPedArmour(GetPlayerPed(-1), 0)
else
SetPedArmour(GetPlayerPed(-1), armor - 50)
end
end
and
allEffects.armor100 = function()
AddArmourToPed(PlayerPedId(), 100)
end
to
allEffects.armor100 = function(duration)
AddArmourToPed(PlayerPedId(), 100)
local timer = 0
while timer <= duration do
Citizen.Wait(1000)
timer = timer + 1000
end
SetPedArmour(GetPlayerPed(-1), 0)
end
This script is amazing. It really helps out a lot when it comes to a good Drugsystem for your FiveM Server.
Please add an option to set different animations for harvest because its much more realistic to have different animations for Different positions and items ![]()
Thank you, I’m glad you like it ![]()
Add a function to change animation.
Add lab objects a, like a coke table
Edit the function of the radius. That it is possible to make a straight line of drug items or plants and not random in a radius
Update 4.9.0
- Updated German translations
- In NPC Selling the player will now be frozen while selling (to avoid stopping animation bug abuse)
- In harvestable items the player will now be frozen while farming (to avoid stopping animation bug abuse)
- In drugs fields the player will now be frozen while farming (to avoid stopping animation bug abuse)