💊 [ESX][QB-Core] Advanced Drugs Creator - in-game Drug Creation menu without server restart

This is Drugs Creator post :sweat_smile: :sweat_smile:

Ok I got the notification Thanks but for the blacklist do I have to add that export to each script? Can You make a list we can just add… cause I don’t have access to all my scripts [Escrow]… Thanks Again​:raised_hands:t6::100:

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Hello, you have to add the export for each ped you want to blacklist

Very nice job!

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Thank you very much

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Yeah ! Very good job, thanks !

Just a suggestion, can you check the soil for field harvesting, because when you put a spot under a greenhouse for example some plants spawn on the tarp.

Otherwise great !
Thanks again for your work

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Update 4.6

  • Fixed an issue related to the spawn of objects in fields
  • Added manual item selection by pressing ENTER
  • Created a QB-Core version for the script

hi man i have purchase your script but i have this error

I dont use this

local QBCore = exports[‘qb-core’]:GetCoreObject()

But this

QBCore = nil
TriggerEvent(‘QBCore:GetObject’, function(obj) QBCore = obj end)

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Hello, I’m on your ticket in the support server

Update 4.6.1

  • Fixed a bug related to already used vehicles in selling methods
  • Added notifications for boat and plane sellings alert for police
  • Changed minimum minutes for narcos location change to 1 minute

Heya boss one good suggestion…

Add in drugs effects next one:

  • When you take a pill, smoke or any drug your character lost control and start to walk randomly around area.
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Update 4.6.4

  • Added the possibility to add peds models to blacklist, so they won’t be available for NPC selling (cl_integrations.lua)
  • Moved server side the object generation for drug fields
  • Added new events for NPC sellings in the documentation

SUGGESTION

Should make labatories have an option to load a shell and set the teleport coords so you can teleport into a lab (or make the jobs creator have that ability if this does not support teleporting)

Would save from people having to have another script to load drug lab shells

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SUGGESTION

In settings for markers, like harvest areas and things, a distance option would be great too. I personally hate marker 1, but the circle does give a good radius. If we can set distance on markers we can use any of them. I usually use 2, but that means getting right up on it to trigger input

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Update 4.7.4

  • Changed the script loading steps (this will improve the loading)
  • Now “Missing events compatibility” button in settings will be removed and will be completely automatic
  • Now you can edit police.lua file to fit your server needs
  • Made possible to skip items exists checks, you can edit it in sv_integrations.lua file (This will fix bugs for certain inventories as example ox_inventory)
  • Added possibility to change the separator for the prices (you can change it in sh_integrations.lua)

SUGGESTIONS

  • Add required item option for harvestable items

  • Let us choose animation for each harvestable items + anything else with animations

2 Likes

First of all
Very nice plugin, definitely worth the money!

Couple suggestions

  • Change the “press e to use” notify to the qbcore drawmarker
  • Allow us to use the laboratory without having to choose how many items you have to add, For example, you have the right ingredients on you so you can stand in the marker and press e to automatically create the drug instead of opening a menu.
  • an option to enable/disable the smoke would be great
  • Add a progressbar

Problems
When I try to sell to a pusher it doesn’t let me and I get this error in the console

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hey bro can u add this drug effect is so cool
https://streamable.com/7yni3x
please see the video

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Hello the script drugs creator is amazing but could this updates be made? Would give the script even more utility

1 - Possibility of changing the emote animation
2 - Insert the job permission on the selling fase like the process fase
3 - In the pushers give the reward of selling drugs by item and not directly to the bank account.

4 Likes

Update 4.7.6

  • Fixed a bug that created an error when the player joined in the server
  • Added ESX.Items table integration with ox_inventory, you can enable it in sv_integrations.lua
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