Version 1.2.1 has been released.
Bugfixes and improvements
Version 1.2.1 has been released.
Bugfixes and improvements
Version 1.3.0 has been released.
Players can get xp, if you use esx_xp mod
Version 1.4.0 has been released
Features:
Version 1.5.0
Feature:
Bugfixes:
Updateinstructions:
Add:
useOwnGameInstance = false, – Use a separate game instance for the race. So race runs complete separated!! No disturbing the other players
to every track config. Example in delivered config
Version 1.6.0
You can now import object.xml files that can be created with Map Editor( Map Editor - GTA5-Mods.com). This objects will be only spawn local for race participants and disappear after race.
New update has been yesterday released.
where can i find esx_esp?
It would be fine if it is an standalone resource, my drift server does not have an esx framework
How you would handle money and player name? Without framework. Is that important for standalone? I have no experience on such a server. Can you dm me your server? So that i can take a look.
Not sure why a racing script has to have deps like ESX, at least make those deps togglable
I will take a look.
Ok, looking forward to update
hello the score on the leaderboard is save on data base or not ?
yes, it is
but when you run a multiplayer race… it will reset with every race
single player races stays
Version 1.18.0
Features:
Version 1.18.1
Bugfixes Commands for load track.xml does not work. (Bearbeitet)
Version 1.19.0
Improvement: If xml file is not supported, en message will displayed on console when the race starts
Version 1.20.0
Features: - Use ESX export instead of callback getSharedObject - after restart of mod, you do not need to set job to players Pls have a look to config change “esxExtendedName”
Version 1.21.0
Performance Update
Version 1.21.1
performance and bugfix update for finding player job
Version 1.21.2
Fix: Round counter shows now 1/2 instead of 0/2 when you are in round 1
Version 1.21.3
Bugfix: Fix possible null pointer when try loading a track file
Version 1.21.4
Version 1.21.5
Version 1.22.0
Added Events you can listen on ### client side events #### When vehicle was created. Event name: TBM_Racing:VehicleCreated Parameters: vehicle #### When vehicle was destroyed. Event name: TBM_Racing:VehicleDestroyed Parameters: vehicle
Version 1.23.0
Add Drift Racing Mode Please update your Database:
ALTER TABLE `tbm_race` ADD COLUMN `driftScore` INT NOT NULL DEFAULT '0' AFTER `trackTime`;
Please update your config: update · ihr-it-projekt/example_config@64f005e · GitHub