TBM Racing

Version 1.2.1 has been released.

Bugfixes and improvements

Version 1.3.0 has been released.

Players can get xp, if you use esx_xp mod

1 Like

Version 1.4.0 has been released

Features:

  • when you use ESX_XP you can now give a track a needed XP level to drive the track.
  • you can configure more then one vehicle per track. The player will get then an random vehicle

Version 1.5.0

Feature:

  • Races can be run now in an separate game instance. So other players will not disturb from race participants
  • Add joining information for multiplayer race

Bugfixes:

  • when player stop the race but not finished, he can get a money win

Updateinstructions:

Add:

useOwnGameInstance = false, – Use a separate game instance for the race. So race runs complete separated!! No disturbing the other players

to every track config. Example in delivered config

Version 1.6.0

You can now import object.xml files that can be created with Map Editor( Map Editor - GTA5-Mods.com). This objects will be only spawn local for race participants and disappear after race.

New update has been yesterday released.

Version 1.9.0

Features

  • Players can now win items and weapons
  • XP can now giaven also in single player races

Bugfix

  • timer in hud toggle after second race for player

where can i find esx_esp?

Here: [RELEASE][ESX] esx_xp

It would be fine if it is an standalone resource, my drift server does not have an esx framework :face_with_raised_eyebrow:

How you would handle money and player name? Without framework. Is that important for standalone? I have no experience on such a server. Can you dm me your server? So that i can take a look.

I am using this server file, you can download it and see

Not sure why a racing script has to have deps like ESX, at least make those deps togglable

I will take a look.

Ok, looking forward to update

hello the score on the leaderboard is save on data base or not ?

yes, it is
but when you run a multiplayer race… it will reset with every race
single player races stays

Version 1.14.0
Feature:

  • All time high score added
  • update design for high score

Version 1.18.0
Features:

  • Added commands to collect positions for config see Readme.md for usage
    – coordsToFileVehicleSpawnRacing and coordsToFileRacing
  • Add version check

Version 1.18.1
Bugfixes Commands for load track.xml does not work. (Bearbeitet)

Version 1.19.0
Improvement: If xml file is not supported, en message will displayed on console when the race starts

Version 1.20.0
Features: - Use ESX export instead of callback getSharedObject - after restart of mod, you do not need to set job to players Pls have a look to config change “esxExtendedName”

Version 1.21.0
Performance Update

Version 1.21.1
performance and bugfix update for finding player job

Version 1.21.2
Fix: Round counter shows now 1/2 instead of 0/2 when you are in round 1

Version 1.21.3
Bugfix: Fix possible null pointer when try loading a track file

Version 1.21.4

  • fix access on nil value when race starts (Race does not start after countdown)

Version 1.21.5

  • fix xml track loading

Version 1.22.0

Added Events you can listen on ### client side events #### When vehicle was created. Event name: TBM_Racing:VehicleCreated Parameters: vehicle #### When vehicle was destroyed. Event name: TBM_Racing:VehicleDestroyed Parameters: vehicle

Version 1.23.0

Add Drift Racing Mode Please update your Database:

ALTER TABLE `tbm_race` ADD COLUMN `driftScore` INT NOT NULL DEFAULT '0' AFTER `trackTime`;

Please update your config: update · ihr-it-projekt/example_config@64f005e · GitHub