So I have the radio working for In-Game Transmissions. My question pertains to more of the Dispatch role.
If the user is not in the game, they can hear others but the users in-game cannot hear the user that is not in game. How can I get this to work?
When i use the radio it does not show me the animation! And yes it is enabled in tokovoip⦠Btw how do i make esx_inventoryhud work with this script? Best regards
*EDIT : I fixed the animation somehow but my notification bar does not pop up anywhere. and i cant use this script as an item, This is how it looks for me = https://streamable.com/xwl7e
change this lines
146 to 159 client.main for mevove radio after drop
RegisterNetEvent(āls-radio:onRadioDropā)
AddEventHandler(āls-radio:onRadioDropā, function(data, cb)
local playerName = GetPlayerName(PlayerId())
local getPlayerRadioChannel = exports.tokovoip_script:getPlayerData(playerName, āradio:channelā)
Hi there. I am currently using this on my RP server and would like to add more radio channels. I was wondering how I would go about that? Is the 100 channel limit hard coded into the script, or is it as easy as just adding more channels in the tokovoip s_config?
How do i select a specific radio āBUTTONā for the radio? i dont want tokovoip to use the radio when pressing the voice key, or do i change RadioKey in tokovoip to somthing els? and how do i then do with tokovoip adding a new āvoiceā key for proximity voice?
For example āIsControlPressed(1, 14) ā Radio toggle Off and once more Radio toggle Onā
I have tokovoip on my server, and i want the tokovoip hud (the one in the left corner) to be gone, i got a hud with tokovoip support, so i dont need the one in the left upper corner (see photo)
I have been looking in every file, but i cant find it