[ESX][fork] hsn-hotwire (w/ Mini Game)

The showui text is not working for me, im using cd_drawtextui I even changed it in config:

Citizen.CreateThread(function()
while true do
local wait = 1000
if IsPedInAnyVehicle(PlayerPedId(),false) then
local vehicle = GetVehiclePedIsIn(PlayerPedId())
local Plate = GetVehicleNumberPlateText(vehicle)
if GetPedInVehicleSeat(GetVehiclePedIsIn(PlayerPedId(), false), -1) == PlayerPedId() then
if Keys[Plate] ~= true then
wait = 2
if SearchedVeh[Plate] ~= true then
TriggerEvent(‘cd_drawtextui:ShowUI’, ‘show’, ‘[H] Hotwire | [Z] Search’)
else
TriggerEvent(‘cd_drawtextui:ShowUI’, ‘show’, ‘[H] Hotwire’)
end

did anybody fix the animation for when you lock the vehicle doors, mind doesnt have a animation…

struggling to get this working with server side
local entity = Citizen.InvokeNative(CREATE_AUTOMOBILE

Any tips?

        local entity = Citizen.InvokeNative(`CREATE_AUTOMOBILE`, model, coords.x, coords.y, coords.z, heading, givekeys)
        Wait(50)
        local netId = NetworkGetNetworkIdFromEntity(entity)
        local entityOwner = NetworkGetEntityOwner(entity)
        -- Sometimes peds can spawn inside vehicles
        local ped = GetPedInVehicleSeat(entity, -1)
		if ped > 0 then
			for i = -1, 6 do
				ped = GetPedInVehicleSeat(entity, i)
				local popType = GetEntityPopulationType(ped)
				if popType <= 5 or popType >= 1 then
					DeleteEntity(ped)
				end
		end
           end
RegisterNetEvent('luke_garages:SetVehicleMods', function(entityOwner, netId, result, givekeys)
        if givekeys then
            exports['hsn-hotwire']:AddKeys(GetVehicleNumberPlateText(vehicle))
          end
          end)```

fixed by adding this exports[‘hsn-hotwire’]:AddKeys(GetVehicleNumberPlateText(vehicle))
to L18 on the client.lua

minigame doesn’t work your just stuck with ur cursor.