[ESX] esx_tk_housing - Housing System

Update 1.1.9

  • Fixed bugs with menu when furnishing on ox_lib
  • Changed wardrobes to use script’s own events instead of esx_property
  • Changed default furnishing mode to be keyboard controls instead of mouse (mouse can still be used)

Update 1.2.0

  • Fixed compatibility issues with garages on some occasions

Update 1.2.1

  • Weapon wheel will no longer show when using furniture shop
  • Fixed door code not working as intended

Update 1.2.2

  • Fixed error with mysql on script restart

Best script that i have ever seen!

1 Like

ESX LEGACY

Script dont Load Clients you have to restart the script so players are able to use dont buy till this is fixed seller is at the moment inactive

1 Like

Apologies for the wait, have been busy working on other stuff. Should be fixed as of the latest version (1.2.5).

Update 1.2.3

  • Added a new server side export exports.esx_tk_housing:getPlayerHouses(identifier), returns the data of all of the player’s houses

Update 1.2.4

  • Added a new config option Config.UseOxTargetForDoors

Update 1.2.5

  • Changed old esx event to export
  • Fixed houses not loading on some occasions

Update 1.2.6

  • Fixed exploit in furniture removing

Update 1.2.7

  • Added a new config option Config.EnableFurnitureSelling

Update 1.2.8

  • Fixed error with ox_inventory when not using ox_inventory

Update 1.2.9

  • Player’s furniture is now saved in database rather than using KVPs (make sure to run the new sql file if you are updating the script)

Update 1.3.0

  • More changes to how player furniture is saved (make sure to run the new sql file if you are updating the script)

Update 1.3.1

  • Changed config option Config.UseGarages to Config.Garages
  • Added support to be able to setup 3rd party garage scripts (added function OpenGarageMenu(houseIndex) to editable client file

Update 1.3.2

  • Fixed target option for door not popping up when previewing house

Update 1.3.5

  • Changed Config.UseOx to Config.UseOxLib
  • Changed Config.UseOxInvSystem to Config.UseOxInventory
  • Changed Config.UseOxTargetForDoors to Config.UseOxTarget
  • Fixed real estate job menu not working when ox_lib was used
  • Fixed not being able to deposit weapons when ox_lib was used without ox_inventory
  • Major improvements and refactoring to code

Update 1.3.6

  • Fixed access removing not working when using ox_lib

Update 1.3.7

  • Added support for all K4MB1 housing shells in config

Update 1.3.8

  • Fixed small typo in config

Update 1.3.9

  • Fixed door code not working with ox_lib
  • Fixed help text not showing up fully on rare occasions

Update 1.4.0

  • Fixed weapons having nil ammo in storages on rare occasions
  • Fixed ox_target errors even when ox_target wasn’t used

Update 1.4.1

  • More improvements to weapon saving in storages

Update 1.5.0

  • Players can now lockpick doors of other players’ houses (can be turned on / off)
  • Improvements and fixes to furniture removing and furnishing
  • Added new config option Config.TargetMaxDist

Update 1.6.0

  • Greatly improved code quality
  • Changed some help text to use ox_lib textUI when ox_lib was used

Update 1.6.1

  • Prop models that don’t load will now automatically be skipped in furniture shop

Update 1.6.2

  • Fix player not being teleported outside of house on relog if Config.Garages was set to ‘tk’