[ESX] esx_tk_evidence - Evidence System & GSR Test

Hey!

  1. Currently gloves won’t affect anything, however an update to this is planned.

  2. Rain won’t affect the evidence in any way.

  3. The name being displayed can be turned off.

Update 1.3.3

  • New config option Config.MaxEvidence

Update 1.3.5

  • Added new config option Config.GlovesAffect , when set to true, no fingerprints will be left and you shells will never leave the shooters name in them

How do i get the gsr kits? and i cant see the bullets on the ground

Hey! You’ll need to add the GSR Kit item to your server’s database then you’ll be able give the item to yourself. DM me and I’ll help you if you are having problems with the script.

Can the anaylize points and other interactions be qtarget instead of draw text? (resmon wise draw text/marker is bad so ive been trying to only do qtarget stuff recently)

Hey! Currently only the analyze points are in the editable files so they are the only ones you’ll be able to change to use qtarget.

Hello author, I bought this plug-in, but there is a problem that all the evidence can only be seen by myself? Can’t show it to others?

By the way, after exiting the game and entering again, the previous evidence is cleared and cannot be viewed

Hey! Can you dm me with some more information and I’ll look into this, thanks!

And I’m also planning to release an update to improve the performance of the script, I’ll also probably change this in that update whenever I have the time to do it.

  1. The police cannot provide the results of the report to the criminal after analyzing the evidence, and the criminal may say that the report is false. Because I am an RP server

  2. If police A gets the evidence analysis, police B or other police cannot see the report result of police A. And if Police A exits the game and enters again, the results of his previous analysis cannot be viewed. It is equivalent to logging in after exiting the game. All report results will be reset!

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Update 1.4.0

  • Evidence in player inventory will now be saved even if the player quits or the script is restarted
  • Added new config option Config.Beta

Can you show the report to other players?

Not yet, I’m not really sure how I would like to implement a feature like that. I’ll have to think about it a bit more.

Update 1.4.1

  • Added images for the items in the script folder
Locales['de'] = {
    ['taser'] = 'Taser Akku',
    ['pistol'] = 'Pistole',
    ['smg'] = 'Sub Machine Gun',
    ['shotgun'] = 'Shotgun',
    ['rifle'] = 'Assault Rifle',
    ['mg'] = 'Machine Gun',
    ['sniper'] = 'Sniper',
    ['shell'] = '%s Hülse',
    ['inspect_shell'] = ' - ~b~[E]~w~ Sichern - ~b~[H]~w~ Beweise zerstören',
    ['shell_from'] = 'Sieht so aus als wäre diese Hülse von %s',
    ['was_shot'] = 'Diese Waffe scheint vor ca. %s Minute(n) benutzt worden zu sein',
    ['blood'] = 'Blut',
    ['inspect_blood'] = ' - ~b~[E]~w~ Beweis sichern - ~b~[H]~w~ Säubern',
    ['fingerprint'] = 'Fingerabdruck',
    ['inspect_fingerprint'] = ' - ~b~[E]~w~ Beweise sichern - ~b~[H]~w~ Beweise zerstören',
    ['fingerprints_found'] = 'Du hast Fingerabdrücke im Fahrzeug gefunden',
    ['no_fingerprints_found'] = 'Keine Fingerabdrücke gefunden',
    ['analyze_evidence'] = '~b~[E]~w~ Beweismittel analysieren',
    ['analyzing'] = 'analysiert',
    ['not_carrying_evidence'] = 'Du hast keine gesicherten Beweismittel',
    ['destroying_evidence'] = 'zerstöre BEweismittel',
    ['blood_sample'] = 'Blutprobe - #%s',
    ['fingerprint_sample'] = 'Fingerabdruck - #%s',
    ['veh_fingerprint_sample'] = 'Fingerabdruck (Fahrzeug) - #%s',
    ['shell_sample'] = 'Hülse - #%s',
    ['analyze_menu'] = 'analysieren',
    ['blood_time'] = 'Das Blut ist ca. %s Minute/n alt',
    ['blood_owner'] = '%s\'s Blut',
    ['fingerprint_time'] = 'Der Fingerabdruck ist ca. %s Minuten alt',
    ['fingerprint_owner'] = '%s\'s Fingerabdruck',
    ['veh_fingerprint_time'] = 'Der Fingerabdruck ist ca. %s Minuten alt',
    ['veh_fingerprint_owner'] = '%s\'s Fingerabdruck',
    ['veh_fingerprint_plate'] = 'Kennzeichen [%s]',
    ['shell_weapon'] = 'Die Hülse ist von einer %s',
    ['shell_time'] = 'Diese Waffe scheint vor ca. %s Minute(n) benutzt worden zu sein',
    ['shell_shooter'] = 'Der Schütze war %s',
    ['remove'] = 'entfernen',
    ['doing_gsr'] = 'GSR Testkit',
    ['using_cloth'] = 'Hände waschen',
    ['washing_started'] = 'Du wäschst dir Schmauchspuren ab',
    ['washing_done'] = 'Schmauchspuren abgewaschen',
    ['washing_failed'] = 'Du bist noch nicht ausreichend gesäubert',
    ['no_players_nearby'] = 'Kein Spieler in der Nähe',
    ['not_police'] = 'Du musst im Dienst sein',
    ['cant_carry_evidence'] = 'Du kannst nicht mehr Beweismittel tragen',
    ['recent'] = 'recent (Schuss unter 10 Minuten her)',
    ['aged'] = 'Veraltet (Schuss über 10 Minuten her)',
    ['gsr_positive'] = 'GSR Test positiv, %s Schmauchspuren gefunden',
    ['gsr_negative'] = 'GSR test negative, keine Schmauchspuren gefunden',
    ['need_gsr_test_kit'] = 'Du benötigst ein GSR Testkit',
    ['used_gsr_cloth'] = 'Du hast die Schmauchspuren von deinen Händen gewaschen',
}
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Update 1.4.2

  • Added function StartGSRWashing() to the editable client file

Update 1.5.0

  • Major improvements to script performance

Update 1.5.1

  • Added new config options Config.CollectKey and Config.DestroyKey